forked from drewcassidy/KSP-Toolkit
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@ -36,10 +36,10 @@ Add `_DEL` to an object's name to delete it on import
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Automatically removes any animations with only 2 keyframes to make them easier to edit manually
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Automatically removes any animations with only 2 keyframes to make them easier to edit manually
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####Additional Notes (when used in conjunction with Taniwha’s Blender Mu Plugin)
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#### Additional Notes (when used in conjunction with Taniwha’s Blender Mu Importer)
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For those who use Taniwha’s Blender importer, to import existing .mu’s, the following steps & notes
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For those who use Taniwha’s Blender importer, to import existing .mu’s, the following steps & notes
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need to be addressed before importing your model into Unity with the MeshPostProcessor installed:
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need to be addressed before importing your model into Unity with the MeshPostProcessor installed.
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1) You need to make sure you only suffix the name of the *object*, and *not* of the mesh, with the above operators.
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1) You need to make sure you only suffix the name of the *object*, and *not* of the mesh, with the above operators.
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2) In Blender, you need to convert any imported collider instances to “real”.
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2) In Blender, you need to convert any imported collider instances to “real”.
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