import bpy import bmesh import operator import math from . import settings from . import utilities_bake from . import op_bake class op(bpy.types.Operator): bl_idname = "uv.textools_texture_select" bl_label = "Select Texture" bl_description = "Select the texture and bake mode" bl_options = {'REGISTER', 'UNDO'} name : bpy.props.StringProperty( name="image name", default = "" ) @classmethod def poll(cls, context): return True def execute(self, context): select_texture(self, context) return {'FINISHED'} def select_texture(self, context): print("Select "+self.name) # Set bake mode for mode in op_bake.modes: if mode in self.name: print("Found mode: "+mode) prop = bpy.context.scene.bl_rna.properties["TT_bake_mode"] enum_values = [e.identifier for e in prop.enum_items] # find matching enum for key in enum_values: print("TT_bake "+key) if mode in key: print("set m: "+key) bpy.context.scene.TT_bake_mode = key break; break # Set background image if self.name in bpy.data.images: image = bpy.data.images[self.name] for area in bpy.context.screen.areas: if area.type == 'IMAGE_EDITOR': area.spaces[0].image = image ''' class op_ui_image_select(bpy.types.Operator): bl_idname = "uv.textools_ui_image_select" bl_label = "Select image" bl_description = "Select this image" image_name = bpy.props.StringProperty( name="image name", default = "" ) @classmethod def poll(cls, context): return True def execute(self, context): # bpy.context.scene.tool_settings.use_uv_select_sync = False # bpy.ops.mesh.select_all(action='SELECT') print("Select image {}".format(self.image_name)) # bpy.ops.image.save_as() return {'FINISHED'} ''' bpy.utils.register_class(op)