import bpy import bmesh import operator import math from mathutils import Vector from collections import defaultdict from . import utilities_uv from . import utilities_ui class op(bpy.types.Operator): bl_idname = "uv.textools_uv_fill" bl_label = "Fill" bl_description = "Fill UV selection to UV canvas" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): if not bpy.context.active_object: return False if bpy.context.active_object.type != 'MESH': return False #Only in Edit mode if bpy.context.active_object.mode != 'EDIT': return False #Only in UV editor mode if bpy.context.area.type != 'IMAGE_EDITOR': return False #Requires UV map if not bpy.context.object.data.uv_layers: return False return True def execute(self, context): fill(self, context) return {'FINISHED'} def fill(self, context): #Store selection utilities_uv.selection_store() bm = bmesh.from_edit_mesh(bpy.context.active_object.data); uv_layers = bm.loops.layers.uv.verify(); # 1.) Rotate minimal bounds (less than 45 degrees rotation) steps = 8 angle = 45; # Starting Angle, half each step bboxPrevious = utilities_uv.getSelectionBBox() for i in range(0, steps): # Rotate right bpy.ops.transform.rotate(value=(angle * math.pi / 180), orient_axis='Z') bbox = utilities_uv.getSelectionBBox() print("Rotate {}, diff le: {}".format(angle, bbox['height'] - bboxPrevious['height'])) if i == 0: # Check if already squared sizeA = bboxPrevious['width'] * bboxPrevious['height'] sizeB = bbox['width'] * bbox['height'] if abs(bbox['width'] - bbox['height']) <= 0.0001 and sizeA < sizeB: bpy.ops.transform.rotate(value=(-angle * math.pi / 180), orient_axis='Z') break; if bbox['minLength'] < bboxPrevious['minLength']: bboxPrevious = bbox; # Success else: # Rotate Left bpy.ops.transform.rotate(value=(-angle*2 * math.pi / 180), orient_axis='Z') bbox = utilities_uv.getSelectionBBox() if bbox['minLength'] < bboxPrevious['minLength']: bboxPrevious = bbox; # Success else: # Restore angle of this iteration bpy.ops.transform.rotate(value=(angle * math.pi / 180), orient_axis='Z') angle = angle / 2 if bboxPrevious['width'] < bboxPrevious['height']: bpy.ops.transform.rotate(value=(90 * math.pi / 180), orient_axis='Z') # 2.) Match width and height to UV bounds bbox = utilities_uv.getSelectionBBox() scale_x = 1.0 / bbox['width'] scale_y = 1.0 / bbox['height'] print("Scale {} | {}".format(scale_x, scale_y)) bpy.context.tool_settings.transform_pivot_point = 'BOUNDING_BOX_CENTER' bpy.ops.transform.resize(value=(scale_x, scale_y, 1), constraint_axis=(False, False, False), orient_type='GLOBAL', use_proportional_edit=False) bbox = utilities_uv.getSelectionBBox() offset_x = -bbox['min'].x offset_y = -bbox['min'].y bpy.ops.transform.translate(value=(offset_x, offset_y, 0), constraint_axis=(False, False, False), orient_type='GLOBAL', use_proportional_edit=False) #Restore selection utilities_uv.selection_restore() bpy.utils.register_class(op)