import bpy import bmesh import operator selection_uv_mode = ''; selection_uv_loops = [] selection_uv_pivot = ''; selection_uv_pivot_pos = (0,0) selection_mode = [False, False, True]; selection_vert_indexies = [] selection_face_indexies = [] bake_render_engine = '' bake_objects_hide_render = [] bake_cycles_samples = 1 sets = []