<?xml version="1.0" ?><Project Sdk="Microsoft.NET.Sdk">
    <PropertyGroup>
        <TargetFramework>net48</TargetFramework>
        <LangVersion>8</LangVersion>
        <IsPackable>false</IsPackable>
        <PlatformTarget>x64</PlatformTarget>
        <NoWarn>1701;1702;CS0649;CS1591</NoWarn>
        <AssemblyVersion>9.9.9</AssemblyVersion>
    </PropertyGroup>

    <ItemGroup>
        <Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
            <HintPath>dlls\Assembly-CSharp.dll</HintPath>
        </Reference>
        <Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
            <HintPath>dlls\Shabby.dll</HintPath>
        </Reference>
        <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
            <HintPath>dlls\UnityEngine.dll</HintPath>
        </Reference>
        <Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
            <HintPath>dlls\UnityEngine.AssetBundleModule.dll</HintPath>
        </Reference>
        <Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
            <HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
        </Reference>
        <Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
            <HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
        </Reference>
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            <HintPath>dlls\UnityEngine.UI.dll</HintPath>
        </Reference>
        <Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
            <HintPath>dlls\UnityEngine.UIModule.dll</HintPath>
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    <ItemGroup>
        <Compile Remove="dlls\**"/>
    </ItemGroup>

    <ItemGroup>
        <EmbeddedResource Remove="dlls\**"/>
    </ItemGroup>

    <ItemGroup>
        <None Remove="dlls\**"/>
    </ItemGroup>

    <Target Name="PostBuild" AfterTargets="PostBuildEvent">
        <Exec Command="/bin/cp -v '$(OutDir)ConformalDecals.dll' '$(SolutionDir)../GameData/ConformalDecals/Plugins/ConformalDecals.dll'" IgnoreExitCode="true"/>
        <!--Fuck you MSBuild stop trying to run CMD.exe on macOS-->
    </Target>

</Project>