2020-05-27 06:04:19 +00:00
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using System;
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using UnityEngine;
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namespace ConformalDecals.MaterialModifiers {
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2020-06-02 07:53:17 +00:00
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public class MaterialFloatProperty : MaterialProperty {
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2020-05-27 06:04:19 +00:00
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private readonly float _value;
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2020-06-02 07:53:17 +00:00
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public MaterialFloatProperty(ConfigNode node) : base(node) {
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2020-05-27 06:04:19 +00:00
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_value = ParsePropertyFloat(node, "value", false);
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}
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2020-06-03 00:11:38 +00:00
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public MaterialFloatProperty(string name, float value) : base(name) {
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_value = value;
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}
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2020-05-27 06:04:19 +00:00
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public override void Modify(Material material) {
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material.SetFloat(_propertyID, _value);
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}
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}
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}
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