diff --git a/Assets/Shaders/SelectionGlow.shader b/Assets/Shaders/SelectionGlow.shader index 9278e93..217850f 100644 --- a/Assets/Shaders/SelectionGlow.shader +++ b/Assets/Shaders/SelectionGlow.shader @@ -14,10 +14,11 @@ Shader "ConformalDecals/SelectionGlow" { Tags { "Queue" = "Transparent" } Cull Back + ZWrite Off Pass { - Blend One One + Blend One One CGPROGRAM #pragma vertex vert diff --git a/GameData/ConformalDecals/Resources/conformaldecals.shab b/GameData/ConformalDecals/Resources/conformaldecals.shab index 42fbfd2..8a2979d 100644 Binary files a/GameData/ConformalDecals/Resources/conformaldecals.shab and b/GameData/ConformalDecals/Resources/conformaldecals.shab differ diff --git a/GameData/ConformalDecals/Versioning/ConformalDecals.version b/GameData/ConformalDecals/Versioning/ConformalDecals.version index 0914349..7b3078a 100644 --- a/GameData/ConformalDecals/Versioning/ConformalDecals.version +++ b/GameData/ConformalDecals/Versioning/ConformalDecals.version @@ -6,7 +6,7 @@ { "MAJOR":0, "MINOR":1, - "PATCH":1, + "PATCH":2, "BUILD":0 }, "KSP_VERSION": diff --git a/README.md b/README.md index d619ba0..02cde9f 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# Conformal Decals v0.1.1 +# Conformal Decals v0.1.2 [![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) ![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png) diff --git a/changelog.txt b/changelog.txt index 23b08f3..7cbaa7c 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,12 @@ +v0.1.2 +------ + +Fixes: +- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE. + v0.1.1 ------ + Fixes: - Fixed flag decal not adjusting to new texture sizes immediately. - Fixed decal bounds being visible on launch.