diff --git a/GameData/ConformalDecals/Plugins/ConformalDecals.dll b/GameData/ConformalDecals/Plugins/ConformalDecals.dll
index ab8b822..e428004 100644
--- a/GameData/ConformalDecals/Plugins/ConformalDecals.dll
+++ b/GameData/ConformalDecals/Plugins/ConformalDecals.dll
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:f5d7f25f6cada27c2d6ca7ce4b32ef70606ea0d1b7d1d572538c3ee97cee3179
-size 87040
+oid sha256:f6f3c4a2f97982581ebc02fe5616f7be9c29cd2bc912201f9c5e0492de527785
+size 86528
diff --git a/Source/ConformalDecals/ConformalDecals.csproj b/Source/ConformalDecals/ConformalDecals.csproj
index fd8404b..7def1b9 100644
--- a/Source/ConformalDecals/ConformalDecals.csproj
+++ b/Source/ConformalDecals/ConformalDecals.csproj
@@ -87,7 +87,6 @@
-
diff --git a/Source/ConformalDecals/Test/TestLayers.cs b/Source/ConformalDecals/Test/TestLayers.cs
deleted file mode 100644
index 50e413a..0000000
--- a/Source/ConformalDecals/Test/TestLayers.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-using System;
-using UnityEngine;
-
-namespace ConformalDecals.Test {
- public class TestLayers : PartModule {
-
- [KSPField(guiActive = true)]
- public int layer = 2;
-
- public override void OnStart(StartState state) {
- base.OnStart(state);
-
-
- Part.layerMask.value |= (1 << 3);
- }
-
- public void Update() {
- foreach (var collider in GameObject.FindObjectsOfType()) {
- if (collider.gameObject.layer == 3) {
- Debug.Log($"Has layer 3: {collider.gameObject.name}");
- }
- }
- }
-
- [KSPEvent(guiActive = true, guiActiveEditor = true, guiName = "switch layers")]
- public void Switch() {
- Debug.Log(Part.layerMask.value);
-
- var cube = part.FindModelTransform("test");
- layer = (layer + 1) % 32;
- cube.gameObject.layer = layer;
- }
- }
-}
\ No newline at end of file