diff --git a/Assets/Shaders/TextDecal.cginc b/Assets/Shaders/TextDecal.cginc index 80be3cf..f8d6e6d 100644 --- a/Assets/Shaders/TextDecal.cginc +++ b/Assets/Shaders/TextDecal.cginc @@ -6,7 +6,6 @@ float _OutlineWidth; void surf(DecalSurfaceInput IN, inout SurfaceOutput o) { float4 color = _DecalColor; float dist = _Cutoff - tex2D(_Decal, IN.uv_decal).r; // text distance - float ddist = SDFdDist(dist); // distance gradient magnitude #ifdef DECAL_OUTLINE // Outline @@ -16,7 +15,7 @@ void surf(DecalSurfaceInput IN, inout SurfaceOutput o) { #ifdef DECAL_FILL // Outline and Fill float outlineDist = -dist - outlineOffset; - float outlineFactor = SDFAA(outlineDist, ddist); + float outlineFactor = SDFAA(outlineDist); dist -= outlineOffset; color = lerp(_DecalColor, _OutlineColor, outlineFactor); #else @@ -28,6 +27,7 @@ void surf(DecalSurfaceInput IN, inout SurfaceOutput o) { #endif dist = max(dist, BoundsDist(IN.uv, IN.vertex_normal, _DecalNormal)); + float ddist = SDFdDist(dist); // distance gradient magnitude o.Alpha = _DecalOpacity * SDFAA(dist, ddist); o.Albedo = UnderwaterFog(IN.worldPosition, color).rgb; diff --git a/GameData/ConformalDecals/Resources/conformaldecals.shab b/GameData/ConformalDecals/Resources/conformaldecals.shab index 9aa097f..f7702b8 100644 Binary files a/GameData/ConformalDecals/Resources/conformaldecals.shab and b/GameData/ConformalDecals/Resources/conformaldecals.shab differ