diff --git a/Assets/Plugins/DecalProjectorTest.cs b/Assets/Plugins/DecalProjectorTest.cs index f365c78..0fb32c1 100644 --- a/Assets/Plugins/DecalProjectorTest.cs +++ b/Assets/Plugins/DecalProjectorTest.cs @@ -1,4 +1,5 @@ -using UnityEngine; +using System; +using UnityEngine; [ExecuteInEditMode] public class DecalProjectorTest : MonoBehaviour @@ -23,9 +24,6 @@ public class DecalProjectorTest : MonoBehaviour void Awake() { _projectionMatrix = Matrix4x4.identity; - _matrixID = Shader.PropertyToID("_ProjectionMatrix"); - _normalID = Shader.PropertyToID("_DecalNormal"); - _tangentID= Shader.PropertyToID("_DecalTangent"); targetRenderer = target.GetComponent(); } @@ -40,8 +38,9 @@ public class DecalProjectorTest : MonoBehaviour var projectorToTarget = targetRenderer.worldToLocalMatrix * transform.localToWorldMatrix; _projectionMatrix = _OrthoMatrix * targetToProjector; - targetMaterial.SetMatrix(_matrixID, _projectionMatrix); - targetMaterial.SetVector(_normalID, projectorToTarget.MultiplyVector(Vector3.back).normalized); - targetMaterial.SetVector(_tangentID, projectorToTarget.MultiplyVector(Vector3.right).normalized); + targetMaterial.SetMatrix("_ProjectionMatrix", _projectionMatrix); + targetMaterial.SetVector("_DecalNormal", projectorToTarget.MultiplyVector(Vector3.back).normalized); + targetMaterial.SetVector("_DecalTangent", projectorToTarget.MultiplyVector(Vector3.right).normalized); } + }