diff --git a/GameData/ConformalDecals/Plugins/ConformalDecals.dll b/GameData/ConformalDecals/Plugins/ConformalDecals.dll index b09bd41..cf415a1 100644 Binary files a/GameData/ConformalDecals/Plugins/ConformalDecals.dll and b/GameData/ConformalDecals/Plugins/ConformalDecals.dll differ diff --git a/Source/ConformalDecals/ModuleConformalDecal.cs b/Source/ConformalDecals/ModuleConformalDecal.cs index ab21d71..5a95484 100644 --- a/Source/ConformalDecals/ModuleConformalDecal.cs +++ b/Source/ConformalDecals/ModuleConformalDecal.cs @@ -184,6 +184,7 @@ namespace ConformalDecals { /// This is mostly used to make sure all B9 variants are already in place for the rest of the vessel public override void OnStartFinished(StartState state) { // handle game events + UpdateTextures(); if (HighLogic.LoadedSceneIsGame) { // set initial attachment state if (part.parent == null) {