diff --git a/Source/ConformalDecals/ConformalDecals.csproj b/Source/ConformalDecals/ConformalDecals.csproj
index be0f319..1ef5737 100644
--- a/Source/ConformalDecals/ConformalDecals.csproj
+++ b/Source/ConformalDecals/ConformalDecals.csproj
@@ -39,8 +39,8 @@
-
- dlls/UnityEngine.dll
+
+ dlls\UnityEngine.CoreModule.dll
diff --git a/Source/ConformalDecals/MaterialModifiers/MaterialPropertyCollection.cs b/Source/ConformalDecals/MaterialModifiers/MaterialPropertyCollection.cs
index 7dabc81..a07d947 100644
--- a/Source/ConformalDecals/MaterialModifiers/MaterialPropertyCollection.cs
+++ b/Source/ConformalDecals/MaterialModifiers/MaterialPropertyCollection.cs
@@ -108,7 +108,5 @@ namespace ConformalDecals.MaterialModifiers {
textureProperty.UpdateScale(ParsedMaterial, scale);
}
}
-
-
}
}
\ No newline at end of file
diff --git a/Source/ConformalDecals/MaterialModifiers/TextureMaterialProperty.cs b/Source/ConformalDecals/MaterialModifiers/TextureMaterialProperty.cs
index a13592f..759f5b6 100644
--- a/Source/ConformalDecals/MaterialModifiers/TextureMaterialProperty.cs
+++ b/Source/ConformalDecals/MaterialModifiers/TextureMaterialProperty.cs
@@ -5,13 +5,13 @@ namespace ConformalDecals.MaterialModifiers {
public class TextureMaterialProperty : MaterialProperty {
public string TextureUrl { get; }
public Texture2D TextureRef { get; }
-
+
public bool IsNormal { get; }
public bool IsMain { get; }
public bool AutoScale { get; }
public Rect TileRect { get; }
-
+
public float AspectRatio => TileRect.height / TileRect.width;
private readonly Vector2 _textureOffset;
diff --git a/Source/ConformalDecals/ModuleConformalDecal.cs b/Source/ConformalDecals/ModuleConformalDecal.cs
index 1904e83..397ba01 100644
--- a/Source/ConformalDecals/ModuleConformalDecal.cs
+++ b/Source/ConformalDecals/ModuleConformalDecal.cs
@@ -1,5 +1,61 @@
+using System;
+using UnityEngine;
+
namespace ConformalDecals {
public class ModuleConformalDecal : PartModule {
[KSPField] public string decalPreviewTransform = "";
+
+ public void OnStart(StartState state) {
+ if ((state & StartState.Editor) != 0) {
+ GameEvents.onEditorPartEvent.Add(OnEditorEvent);
+ }
+ else {
+ Attach();
+ }
+ }
+
+ public void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
+ if (eventPart != this.part) return;
+ switch (eventType) {
+ case ConstructionEventType.PartAttached:
+ Attach();
+ break;
+ case ConstructionEventType.PartDetached:
+ Detach();
+ break;
+ case ConstructionEventType.PartOffsetting:
+ case ConstructionEventType.PartRotated:
+ case ConstructionEventType.PartDragging:
+ Project();
+ break;
+ }
+
+ }
+
+ public void Attach() {
+ if (part.parent == null) {
+ this.LogError("Attach function called but part has no parent!");
+ return;
+ }
+
+ Camera.onPreCull += Render;
+ }
+
+ public void Detach() {
+ if (part.parent != null) {
+ this.LogError("Detach function called but part still has parent!");
+ return;
+ }
+
+ Camera.onPreCull -= Render;
+ }
+
+ public void OnDisable() {
+ Camera.onPreCull -= Render;
+ }
+
+ public void Project() { }
+
+ public void Render(Camera camera) { }
}
}
\ No newline at end of file
diff --git a/Source/ConformalDecals/ProjectionTarget.cs b/Source/ConformalDecals/ProjectionTarget.cs
index e9b227b..6add0c0 100644
--- a/Source/ConformalDecals/ProjectionTarget.cs
+++ b/Source/ConformalDecals/ProjectionTarget.cs
@@ -63,11 +63,12 @@ namespace ConformalDecals {
_projectionEnabled = projectorBounds.Intersects(targetBounds);
}
- public bool Render(Material decalMaterial) {
+ public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (_projectionEnabled) {
- foreach (var camera in Camera.allCameras) {
- Graphics.DrawMesh(_targetMesh, Target.worldToLocalMatrix, decalMaterial, 0, camera, 0, DecalMPB, ShadowCastingMode.Off, true);
- }
+ DecalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
+ DecalMPB.SetColor(PropertyIDs._RimFalloff, partMPB.GetColor(PropertyIDs._RimFalloff));
+
+ Graphics.DrawMesh(_targetMesh, Target.localToWorldMatrix, decalMaterial, 0, camera, 0, DecalMPB, ShadowCastingMode.Off, true);
return true;
}