diff --git a/Source/ConformalDecals/ConformalDecals.csproj b/Source/ConformalDecals/ConformalDecals.csproj
index 1ef5737..4e04a3b 100644
--- a/Source/ConformalDecals/ConformalDecals.csproj
+++ b/Source/ConformalDecals/ConformalDecals.csproj
@@ -38,7 +38,6 @@
dlls/Shabby.dll
-
dlls\UnityEngine.CoreModule.dll
diff --git a/Source/ConformalDecals/ModuleConformalDecal.cs b/Source/ConformalDecals/ModuleConformalDecal.cs
index 397ba01..7704747 100644
--- a/Source/ConformalDecals/ModuleConformalDecal.cs
+++ b/Source/ConformalDecals/ModuleConformalDecal.cs
@@ -1,19 +1,89 @@
using System;
+using System.Collections.Generic;
+using ConformalDecals.MaterialModifiers;
+using UniLinq;
using UnityEngine;
namespace ConformalDecals {
public class ModuleConformalDecal : PartModule {
[KSPField] public string decalPreviewTransform = "";
+ [KSPField] public string decalModelTransform = "";
+
+ [KSPField(guiName = "Scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
+ UI_FloatRange(minValue = 0.05f, maxValue = 4f, stepIncrement = 0.05f)]
+ public float scale = 1.0f;
+
+ [KSPField(guiName = "Depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
+ UI_FloatRange(minValue = 0.05f, maxValue = 4f, stepIncrement = 0.05f)]
+ public float depth = 1.0f;
+
+ [KSPField(guiActive = true, guiFormat = "F2", guiName = "Aspect Ratio")]
+ public float aspectRatio = 1.0f;
+
+ private List _targets;
+ private MaterialPropertyCollection _materialProperties;
+ private Material _material;
+
+ private Matrix4x4 _orthoMatrix;
+ private Bounds _decalBounds;
+
+ private Transform _decalPreviewTransform;
+ private Transform _decalModelTransform;
+
+ private bool IsAttached => part.parent != null;
+
+ public override void OnLoad(ConfigNode node) {
+ if (HighLogic.LoadedSceneIsGame) {
+ try {
+ var materialNode = node.GetNode("MATERIAL") ?? throw new FormatException("Missing MATERIAL node in module");
+ _materialProperties = new MaterialPropertyCollection(materialNode, this);
+ _material = _materialProperties.ParsedMaterial;
+
+ var mainTexture = _materialProperties.MainTextureProperty;
+ if (mainTexture != null) {
+ aspectRatio = mainTexture.AspectRatio;
+ }
+ else {
+ aspectRatio = 1;
+ }
+
+ _decalPreviewTransform = part.FindModelTransform(decalPreviewTransform);
+ if (_decalPreviewTransform == null) throw new FormatException("Missing decal preview reference");
+
+ _decalModelTransform = part.FindModelTransform(decalModelTransform);
+ if (_decalModelTransform == null) throw new FormatException("Missing decal mesh reference");
+ }
+ catch (Exception e) {
+ this.LogException("Exception parsing partmodule", e);
+ }
+ }
+ }
+
+ public override void OnStart(StartState state) {
+ _orthoMatrix = Matrix4x4.identity;
+ _orthoMatrix[0, 3] = 0.5f;
+ _orthoMatrix[1, 3] = 0.5f;
- public void OnStart(StartState state) {
if ((state & StartState.Editor) != 0) {
GameEvents.onEditorPartEvent.Add(OnEditorEvent);
+ Fields[nameof(scale)].uiControlEditor.onFieldChanged = OnTweakEvent;
+ Fields[nameof(depth)].uiControlEditor.onFieldChanged = OnTweakEvent;
}
else {
- Attach();
+ if (IsAttached) Attach();
}
}
+ public void OnDisable() {
+ // remove from preCull delegate
+ Camera.onPreCull -= Render;
+ }
+
+ public void OnTweakEvent(BaseField field, object obj) {
+ // scale or depth values have been changed, so update the projection matrix for each target
+ Project();
+ }
+
public void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
if (eventPart != this.part) return;
switch (eventType) {
@@ -29,33 +99,65 @@ namespace ConformalDecals {
Project();
break;
}
-
}
public void Attach() {
- if (part.parent == null) {
+ if (!IsAttached) {
this.LogError("Attach function called but part has no parent!");
return;
}
+ // find all valid renderers
+ var renderers = part.parent.transform.GetComponentsInChildren(false).Where(o => o.GetComponent() != null);
+ // generate ProjectionTarget objects for each valid meshrenderer
+ _targets = renderers.Select(o => new ProjectionTarget(o, o.GetComponent().mesh, _materialProperties)).ToList();
+
+ // hide preview model
+ _decalModelTransform.gameObject.SetActive(false);
+
+ // add to preCull delegate
Camera.onPreCull += Render;
}
public void Detach() {
- if (part.parent != null) {
+ if (IsAttached) {
this.LogError("Detach function called but part still has parent!");
return;
}
+ // unhide preview model
+ _decalModelTransform.gameObject.SetActive(true);
+
+ // remove from preCull delegate
Camera.onPreCull -= Render;
}
- public void OnDisable() {
- Camera.onPreCull -= Render;
+ [KSPEvent(guiActive = false, guiName = "Project", guiActiveEditor =true, active = true)]
+ public void Project() {
+ if (!IsAttached) return;
+
+ // generate orthogonal matrix scale values
+ _orthoMatrix[0, 0] = 1 / scale;
+ _orthoMatrix[1, 1] = 1 / (aspectRatio * scale);
+ _orthoMatrix[2, 2] = 1 / depth;
+
+ // generate bounding box for decal for culling purposes
+ _decalBounds.center = Vector3.forward * (depth / 2);
+ _decalBounds.extents = new Vector3(scale / 2, aspectRatio * scale / 2, depth / 2);
+
+ // project to each target object
+ foreach (var target in _targets) {
+ target.Project(_orthoMatrix, _decalBounds);
+ }
}
- public void Project() { }
+ public void Render(Camera camera) {
+ if (!IsAttached) return;
- public void Render(Camera camera) { }
+ // render on each target object
+ foreach (var target in _targets) {
+ target.Render(_material, part.mpb, camera);
+ }
+ }
}
}
\ No newline at end of file
diff --git a/Source/ConformalDecals/ProjectionTarget.cs b/Source/ConformalDecals/ProjectionTarget.cs
index 6add0c0..8f32229 100644
--- a/Source/ConformalDecals/ProjectionTarget.cs
+++ b/Source/ConformalDecals/ProjectionTarget.cs
@@ -48,7 +48,7 @@ namespace ConformalDecals {
}
}
- public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds) {
+ public void Project(Matrix4x4 orthoMatrix, Bounds projectorBounds) {
var projectorToTargetMatrix = Target.worldToLocalMatrix * Projector.localToWorldMatrix;
var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
@@ -60,7 +60,7 @@ namespace ConformalDecals {
DecalMPB.SetVector(_decalTangentID, decalTangent);
var targetBounds = new OrientedBounds(Target.localToWorldMatrix, _targetRenderer.bounds);
- _projectionEnabled = projectorBounds.Intersects(targetBounds);
+ _projectionEnabled = targetBounds.Intersects(projectorBounds);
}
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {