diff --git a/GameData/ConformalDecals/Plugins/ConformalDecals.dll b/GameData/ConformalDecals/Plugins/ConformalDecals.dll index e1786fe..d1d46b7 100644 Binary files a/GameData/ConformalDecals/Plugins/ConformalDecals.dll and b/GameData/ConformalDecals/Plugins/ConformalDecals.dll differ diff --git a/Source/ConformalDecals/ModuleConformalDecal.cs b/Source/ConformalDecals/ModuleConformalDecal.cs index 64bc2a8..064c81d 100644 --- a/Source/ConformalDecals/ModuleConformalDecal.cs +++ b/Source/ConformalDecals/ModuleConformalDecal.cs @@ -481,6 +481,9 @@ namespace ConformalDecals { foreach (var renderer in renderers) { // skip disabled renderers if (renderer.gameObject.activeInHierarchy == false) continue; + + // skip transparentFX layer, which causes issues with Waterfall + if (renderer.gameObject.layer == 1) continue; // skip blacklisted shaders if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;