diff --git a/GameData/ConformalDecals/Plugins/ConformalDecals.dll b/GameData/ConformalDecals/Plugins/ConformalDecals.dll index 170c6b6..6607c25 100644 Binary files a/GameData/ConformalDecals/Plugins/ConformalDecals.dll and b/GameData/ConformalDecals/Plugins/ConformalDecals.dll differ diff --git a/Source/ConformalDecals/DecalConfig.cs b/Source/ConformalDecals/DecalConfig.cs index 81702d2..ce15477 100644 --- a/Source/ConformalDecals/DecalConfig.cs +++ b/Source/ConformalDecals/DecalConfig.cs @@ -49,7 +49,7 @@ namespace ConformalDecals { public static bool SelectableInFlight => _selectableInFlight; public static IEnumerable Fonts => _fontList.Values; - + public static bool IsBlacklisted(Shader shader) { return IsBlacklisted(shader.name); } @@ -91,7 +91,7 @@ namespace ConformalDecals { } var allFonts = Resources.FindObjectsOfTypeAll(); - + foreach (var fontNode in node.GetNodes("FONT")) { try { var font = DecalFont.Parse(fontNode, allFonts); @@ -111,12 +111,8 @@ namespace ConformalDecals { var colors = new[] {color, color, color, color}; var tex = new Texture2D(width, height, TextureFormat.RGBA32, false); - for (var x = 0; x <= width; x++) { - for (var y = 0; y < height; y++) { - tex.SetPixels32(colors); - } - } + tex.SetPixels32(colors); tex.Apply(); return tex; @@ -130,7 +126,7 @@ namespace ConformalDecals { var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS"); if (configs.Length > 0) { - Logging.Log("loading config"); + Logging.Log("Loading config"); foreach (var config in configs) { ParseConfig(config.config); }