22150574df
Big refactor to enable preview materials
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• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
00908c9e13
Get flag module working
2020-06-02 22:45:48 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal
2020-06-02 20:36:45 -07:00
ffff9d629c
small tweaks
2020-06-02 19:11:05 -07:00
41ea08e571
Get decal switching working mostly
2020-06-02 18:07:05 -07:00
5268435693
Run config parsing after MM is done running
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MM is now a hard dependency
2020-06-02 17:14:52 -07:00
95e46f7556
Add shader blacklist
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Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
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This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
9bf18a7ce4
Revert "Decrement instead of increment queue value"
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This reverts commit 2f308c3ab6
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2020-06-01 21:28:01 -07:00
5fef800f21
Dont zwrite decal shaders
2020-06-01 21:27:36 -07:00
2f308c3ab6
Decrement instead of increment queue value
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This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
c1b34d21a4
Make material handling more intelligent and add incrementing queue
2020-06-01 21:09:14 -07:00
921a159262
Make range and adjustability of tweakables configurable
2020-06-01 17:48:53 -07:00
ed9553d1fd
Fix decal projection being scaled twice
2020-06-01 16:54:07 -07:00
49433588a3
Fix part highlighting and the collider disappearing
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Completes #2
2020-06-01 15:57:57 -07:00
bb625e768d
Fix transform handling and projection culling
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Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
f8ff034652
Add localization
2020-05-31 18:26:27 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
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This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
adadec9591
Shader tweaks to work with negative meshes
2020-05-30 23:08:16 -07:00
8eea03b671
Rotate model and fix config
2020-05-30 22:47:23 -07:00
32cd873dec
Rework bounds culling and colliders
2020-05-30 22:44:44 -07:00
90adfbd80a
Add test config and get the mod almost working
2020-05-30 17:03:14 -07:00
d644943cce
Add game assets
2020-05-30 14:32:39 -07:00
60234cbf7c
First compile
2020-05-30 14:24:31 -07:00