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41ea08e571
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Get decal switching working mostly
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2020-06-02 18:07:05 -07:00 |
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d6f0a1f9a7
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Black Lives Matter
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2020-06-02 17:17:33 -07:00 |
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012104e193
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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2020-06-02 00:53:17 -07:00 |
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49433588a3
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Fix part highlighting and the collider disappearing
Completes #2
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2020-06-01 15:57:57 -07:00 |
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bb625e768d
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Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
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2020-05-31 23:04:59 -07:00 |
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32cd873dec
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Rework bounds culling and colliders
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2020-05-30 22:44:44 -07:00 |
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90adfbd80a
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Add test config and get the mod almost working
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2020-05-30 17:03:14 -07:00 |
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36afcab63c
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Documentation and cleanup
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2020-05-30 13:46:03 -07:00 |
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64ae41a377
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Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
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2020-05-30 13:36:10 -07:00 |
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b9e0c7fc1c
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Add enable/disable logic to ModuleConformingDecal
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2020-05-29 23:26:33 -07:00 |
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d7cb233d0f
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Use all cameras and rely on layers for culling
Also cleanup some stuff
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2020-05-29 21:15:33 -07:00 |
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c4d7373aa5
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Add projection logic
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2020-05-29 21:02:58 -07:00 |
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