|
d705a92b0d
|
More minor tweaks
|
2020-09-26 19:33:12 -07:00 |
|
|
bb965580db
|
Handle bold text and several events, wondering whats up with Actions[]
|
2020-08-06 22:54:51 -07:00 |
|
|
8d73541a42
|
Non-async text rendering integration
|
2020-07-27 16:16:15 -07:00 |
|
|
198df83e16
|
Shader fixes and legacy shader code
|
2020-07-02 19:40:00 -07:00 |
|
|
eb42058a63
|
Merge branch 'master' into develop
|
2020-06-29 22:19:31 -07:00 |
|
|
ac08818a59
|
Fix projecting onto parts using B9PS
|
2020-06-29 18:41:46 -07:00 |
|
|
2fcf655e0b
|
Fix inverted scale modes and remove unused logs
|
2020-06-22 14:47:47 -07:00 |
|
|
0bdb712839
|
Global override for selectability and kill part on detach
|
2020-06-19 23:54:32 -07:00 |
|
|
e10ea7af5a
|
Allow selectability in flight to be disabled
|
2020-06-19 23:24:01 -07:00 |
|
|
e04d5dc39a
|
Enable selection for decal colliders in flight, change layer
|
2020-06-19 22:45:29 -07:00 |
|
|
b74ee61dd9
|
Disable collision in flight scene
|
2020-06-19 22:09:25 -07:00 |
|
|
63b98a9a9a
|
Fix infinitely scaled decals with zero scale and depth
|
2020-06-19 17:03:17 -07:00 |
|
|
b6601153bd
|
Rename MaterialModifiers namespace
|
2020-06-19 16:35:10 -07:00 |
|
|
136daddf66
|
Small refactor to remove bounds transform in favor of projector
idk just simplifies some things
|
2020-06-12 17:29:29 -07:00 |
|
|
f0c5a112fe
|
Remove broken culling code and fix flag switching
|
2020-06-11 21:58:04 -07:00 |
|
|
4ed65bdf4a
|
Use bounds to choose projection targets
|
2020-06-11 21:01:01 -07:00 |
|
|
f195fc4c19
|
Add culling for offscreen decals
|
2020-06-11 20:49:13 -07:00 |
|
|
b247e9af4e
|
Add visible bounding boxes around projection area
|
2020-06-11 19:59:53 -07:00 |
|
|
090277ecd9
|
Add size calculation modes
|
2020-06-11 17:30:31 -07:00 |
|
|
7cc59acb7b
|
Add slider for edge wear
|
2020-06-11 16:52:12 -07:00 |
|
|
af72c28046
|
Better normal map handling for parts with no normals
|
2020-06-11 14:15:37 -07:00 |
|
|
0d291da580
|
Fix tile parsing and decal rotation
• Decals now respond to rotation and offset tools again
• Fix tile value parsing
• Fix broken normals when projecting on parts with no normal maps
|
2020-06-10 12:20:47 -07:00 |
|
|
26f44e7c15
|
Remove some more debug statements
|
2020-06-09 00:03:00 -07:00 |
|
|
3ac20f0ddb
|
Update symmetry counterparts when tweakables are adjusted
|
2020-06-08 20:21:26 -07:00 |
|
|
492a7d0317
|
Add flag selection to flag decals
• Add flag selection code blatantly stolen from WBDecals
• Fix attachment of symmetrically attached decals
|
2020-06-08 19:38:35 -07:00 |
|
|
cbc3996a1f
|
Rework decal parameters so they dont reset when changing variants
|
2020-06-08 15:38:36 -07:00 |
|
|
00916575d0
|
more things
|
2020-06-08 13:14:25 -07:00 |
|
|
ec5d337b85
|
Documentation pass
nobody will ever read these why am I doing this
|
2020-06-08 12:17:25 -07:00 |
|
|
a19e225c58
|
Debug statement cleanup and fix icon creation
|
2020-06-07 19:52:17 -07:00 |
|
|
17ab58dc17
|
Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
|
2020-06-07 19:39:09 -07:00 |
|
|
a9f0892f46
|
Refactor yet again and add autotiling
|
2020-06-06 13:20:50 -07:00 |
|
|
33873cacc0
|
Major refactor, splitting ModuleConformalDecal
|
2020-06-02 20:36:45 -07:00 |
|
|
ffff9d629c
|
small tweaks
|
2020-06-02 19:11:05 -07:00 |
|
|
0ded82f409
|
Small refactor to reload tweakables on load
|
2020-06-02 18:26:40 -07:00 |
|
|
41ea08e571
|
Get decal switching working mostly
|
2020-06-02 18:07:05 -07:00 |
|
|
d6f0a1f9a7
|
Black Lives Matter
|
2020-06-02 17:17:33 -07:00 |
|
|
95e46f7556
|
Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
|
2020-06-02 13:46:16 -07:00 |
|
|
012104e193
|
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
|
2020-06-02 00:53:17 -07:00 |
|
|
9bf18a7ce4
|
Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6 .
|
2020-06-01 21:28:01 -07:00 |
|
|
2f308c3ab6
|
Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
|
2020-06-01 21:14:41 -07:00 |
|
|
c1b34d21a4
|
Make material handling more intelligent and add incrementing queue
|
2020-06-01 21:09:14 -07:00 |
|
|
921a159262
|
Make range and adjustability of tweakables configurable
|
2020-06-01 17:48:53 -07:00 |
|
|
ed9553d1fd
|
Fix decal projection being scaled twice
|
2020-06-01 16:54:07 -07:00 |
|
|
49433588a3
|
Fix part highlighting and the collider disappearing
Completes #2
|
2020-06-01 15:57:57 -07:00 |
|
|
bb625e768d
|
Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
|
2020-05-31 23:04:59 -07:00 |
|
|
f8ff034652
|
Add localization
|
2020-05-31 18:26:27 -07:00 |
|
|
32cd873dec
|
Rework bounds culling and colliders
|
2020-05-30 22:44:44 -07:00 |
|
|
90adfbd80a
|
Add test config and get the mod almost working
|
2020-05-30 17:03:14 -07:00 |
|
|
36afcab63c
|
Documentation and cleanup
|
2020-05-30 13:46:03 -07:00 |
|
|
64ae41a377
|
Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
|
2020-05-30 13:36:10 -07:00 |
|