Commit Graph

16 Commits

Author SHA1 Message Date
eda068cd66 Get decal switching working mostly 2020-06-02 18:07:05 -07:00
fccf52ae6e Add manual material property constructors 2020-06-02 17:11:38 -07:00
7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
6ae598d9f5 Make material handling more intelligent and add incrementing queue 2020-06-01 21:09:14 -07:00
3e23d8696a Make range and adjustability of tweakables configurable 2020-06-01 17:48:53 -07:00
01e046a7f1 Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
0b34991f34 Print parsing errors as exceptions 2020-05-30 00:16:40 -07:00
995c9120e5 Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
1287e729eb Add projection logic 2020-05-29 21:02:58 -07:00
387ba964fb Documentation and logging 2020-05-27 15:49:17 -07:00
a1745f6e3a Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a90d24c141 Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
1ed0cfacb7 Add parser for material properties 2020-05-27 15:19:46 -07:00
c0a16e9bbd Remove redundant type identifiers 2020-05-26 23:08:38 -07:00
645e93611b Small refactor 2020-05-26 23:05:07 -07:00
84c2107288 Begin writing material data parsing code 2020-05-26 23:04:19 -07:00