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53538a7b09
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Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
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2020-06-02 13:46:16 -07:00 |
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7e520f97ca
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Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
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2020-06-02 00:53:17 -07:00 |
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8a056f5c72
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Rework bounds culling and colliders
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2020-05-30 22:44:44 -07:00 |
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561b3778ad
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First compile
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2020-05-30 14:24:31 -07:00 |
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e504936896
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Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
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2020-05-30 13:36:10 -07:00 |
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995c9120e5
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Add enable/disable logic to ModuleConformingDecal
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2020-05-29 23:26:33 -07:00 |
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1287e729eb
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Add projection logic
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2020-05-29 21:02:58 -07:00 |
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bd1a588ff7
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Update project file with OrientedBounds
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2020-05-29 19:04:38 -07:00 |
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a1745f6e3a
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Cleanup and check if material should inherit base normals
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2020-05-27 15:43:23 -07:00 |
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a90d24c141
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Rename to reflect behavior instead of copying Blowfish
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2020-05-27 15:31:56 -07:00 |
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1ed0cfacb7
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Add parser for material properties
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2020-05-27 15:19:46 -07:00 |
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84c2107288
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Begin writing material data parsing code
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2020-05-26 23:04:19 -07:00 |
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6a000c805e
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Setup C# project
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2020-05-25 20:42:24 -07:00 |
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