PART { name = conformaldecals-generic module = Part author = Andrew Cassidy MODEL { model = ConformalDecals/Assets/decal-blank scale = 1.0, 1.0, 1.0 } rescaleFactor = 1 // Attachment attachRules = 1,1,0,0,1 node_attach = 0.0, 0.0, 0.05, 0.0, 0.0, -1.0 // Tech TechRequired = start // Info cost = 75 category = Structural // CDL-1 Generic Decal title = #LOC_ConformalDecals_generic-title // Peel-N-Stik Adhesive Decals manufacturer = #LOC_ConformalDecals_agent-peel-n-stick_title // A set of generic warning decals and signs to add to your vehicles. description = #LOC_ConformalDecals_generic-description // conformal decal sticker generic hazard warning danger tags = #LOC_ConformalDecals_generic-tags bulkheadProfiles = srf // Parameters mass = 0.0005 dragModel = NONE angularDrag = 0.0 crashTolerance = 10 maxTemp = 2000 breakingForce = 350 breakingTorque = 150 physicalSignificance = NONE MODULE { name = ModuleConformalDecal useBaseNormal = true tile = 0, 2, 128, 112 defaultScale = 0.5 defaultDepth = 0.1 defaultOpacity = 0.8 opacityAdjustable = true cutoff = 0.5 cutoffAdjustable = false scaleRange = 0.1, 4 scaleMode = AVERAGE shader = ConformalDecals/Paint/Specular TEXTURE { name = _Decal textureUrl = ConformalDecals/Parts/Generic/Generic-Atlas isMain = true autoTile = true } TEXTURE { name = _SpecMap textureUrl = ConformalDecals/Assets/Decal-Spec autoScale = true } } MODULE { name = ModuleB9PartSwitch SUBTYPE { name = hazard title = #LOC_ConformalDecals_generic-variant-hazard primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/DiffuseSDF tile = 0, 2, 128, 112 } } } SUBTYPE { name = high-voltage title = #LOC_ConformalDecals_generic-variant-high-voltage primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 128, 2, 128, 112 } } } SUBTYPE { name = radioactive title = #LOC_ConformalDecals_generic-variant-radioactive primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 256, 2, 128, 112 } } } SUBTYPE { name = strong-rf title = #LOC_ConformalDecals_generic-variant-strong-rf primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 384, 2, 128, 112 } } } SUBTYPE { name = ejection-seat title = #LOC_ConformalDecals_generic-variant-ejection-seat primaryColor = Red secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 690, 4, 330, 118 } } } SUBTYPE { name = danger-triangle title = #LOC_ConformalDecals_generic-variant-danger-triangle primaryColor = Red secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 898, 4, 122, 118 } } } SUBTYPE { name = danger-explosive title = #LOC_ConformalDecals_generic-variant-danger-explosive primaryColor = Red secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 6, 126, 196, 132 } } } SUBTYPE { name = nfpa-hydrazine title = #LOC_ConformalDecals_generic-variant-nfpa-hydrazine primaryColor = TurquoiseBlue secondaryColor = Yellow MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 210, 122, 94, 94 } } } SUBTYPE { name = rescue-arrow-right title = #LOC_ConformalDecals_generic-variant-rescue-arrow-right primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 8, 262, 192, 70 } } } SUBTYPE { name = kerbnet title = #LOC_ConformalDecals_generic-variant-kerbnet primaryColor = White secondaryColor = Grey MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { tile = 4, 334, 132, 132 } cutoff = 0 } } SUBTYPE { name = explosive-bolts title = #LOC_ConformalDecals_generic-variant-explosive-bolts primaryColor = Red secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 508, 332, 262, 112 } } } SUBTYPE { name = intake-left title = #LOC_ConformalDecals_generic-variant-intake-left primaryColor = Red secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 202, 218, 164, 114 } } } SUBTYPE { name = intake-right title = #LOC_ConformalDecals_generic-variant-intake-right primaryColor = Red secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 366, 218, 164, 114 } } } SUBTYPE { name = remove-before-flight title = #LOC_ConformalDecals_generic-variant-remove-before-flight primaryColor = Red secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { tile = 146, 338, 348, 26 } } } SUBTYPE { name = avgas-only title = #LOC_ConformalDecals_generic-variant-avgas-only primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { tile = 146, 368, 172, 54 } } } SUBTYPE { name = jetfuel-only title = #LOC_ConformalDecals_generic-variant-jetfuel-only primaryColor = White secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { tile = 322, 368, 172, 54 } } } SUBTYPE { name = no-steppy title = #LOC_ConformalDecals_generic-variant-no-steppy primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { tile = 146, 426, 172, 48 } } } SUBTYPE { name = diagonal-stripes title = #LOC_ConformalDecals_generic-variant-diagonal-stripes primaryColor = Gold secondaryColor = Black MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { tile = 2, 478, 312, 32 } } } SUBTYPE { name = stripe title = #LOC_ConformalDecals_generic-variant-stripe primaryColor = White secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 326, 426, 164, 20 } } } SUBTYPE { name = ground title = #LOC_ConformalDecals_generic-variant-ground primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 776, 388, 48, 48 } } } SUBTYPE { name = numeral-1 title = #LOC_ConformalDecals_generic-variant-numeral-1 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 328, 456, 48, 48 } } } SUBTYPE { name = numeral-2 title = #LOC_ConformalDecals_generic-variant-numeral-2 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 376, 456, 48, 48 } } } SUBTYPE { name = numeral-3 title = #LOC_ConformalDecals_generic-variant-numeral-3 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 424, 456, 48, 48 } } } SUBTYPE { name = numeral-4 title = #LOC_ConformalDecals_generic-variant-numeral-4 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 472, 456, 48, 48 } } } SUBTYPE { name = numeral-5 title = #LOC_ConformalDecals_generic-variant-numeral-5 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 520, 456, 48, 48 } } } SUBTYPE { name = numeral-6 title = #LOC_ConformalDecals_generic-variant-numeral-6 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 568, 456, 48, 48 } } } SUBTYPE { name = numeral-7 title = #LOC_ConformalDecals_generic-variant-numeral-7 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 614, 456, 48, 48 } } } SUBTYPE { name = numeral-8 title = #LOC_ConformalDecals_generic-variant-numeral-8 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 662, 456, 48, 48 } } } SUBTYPE { name = numeral-9 title = #LOC_ConformalDecals_generic-variant-numeral-9 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 710, 456, 48, 48 } } } SUBTYPE { name = numeral-0 title = #LOC_ConformalDecals_generic-variant-numeral-0 primaryColor = Black secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/SpecularSDF tile = 758, 456, 48, 48 } } } SUBTYPE { name = pence title = #LOC_ConformalDecals_generic-variant-pence primaryColor = TwilightBlue secondaryColor = White MODULE { IDENTIFIER { name = ModuleConformalDecal } DATA { shader = ConformalDecals/Paint/Diffuse tile = 826, 360, 196, 150 opacity = 1 cutoff = 0 opacityAdjustable = false useBaseNormal = false } } } } }