CONFORMALDECALS { SHADERBLACKLIST { shader = DepthMask shader = KSP/Alpha/Cutoff shader = KSP/Alpha/Cutoff Bumped shader = KSP/Alpha/Translucent shader = KSP/Alpha/Translucent Additive shader = KSP/Alpha/Translucent Specular shader = KSP/Alpha/Unlit Transparent shader = KSP/Bumped Specular (Transparent) shader = KSP/FX/ScrollingUnlit shader = KSP/Particles/Additive shader = KSP/Particles/Additive (Soft) shader = KSP/Particles/Alpha Blended shader = KSP/Particles/Alpha Blended Emissive Cutout shader = KSP/Specular (Cutoff) shader = KSP/Specular (Transparent) shader = Solid Color (Alpha) } }