using System.Collections.Generic; using UnityEngine; namespace ConformalDecals { public static class ConformalDecalConfig { private static List _shaderBlacklist; public static bool IsBlacklisted(Shader shader) { return IsBlacklisted(shader.name); } public static bool IsBlacklisted(string shaderName) { return _shaderBlacklist.Contains(shaderName); } private static void ParseConfig(ConfigNode node) { foreach (var blacklist in node.GetNodes("SHADERBLACKLIST")) { foreach (var shaderName in blacklist.GetValuesList("shader")) { _shaderBlacklist.Add(shaderName); } } } public static void ModuleManagerPostLoad() { _shaderBlacklist = new List(); var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS"); if (configs.Length > 0) { Debug.Log("ConformalDecals: loading config"); foreach (var config in configs) { ParseConfig(config.config); } } } } }