using System; using UnityEngine; namespace ConformalDecals.MaterialModifiers { public class TexturePropertyMaterialModifier : MaterialModifier { private readonly string _textureURL; private readonly Texture2D _texture; private Vector2 _textureOffset; private Vector2 _textureScale; public bool IsNormal { get; } public bool IsMain { get; } public bool AutoScale { get; } public Rect TileRect { get; } public TexturePropertyMaterialModifier(ConfigNode node) : base(node) { _textureURL = node.GetValue("textureURL"); var textureInfo = GameDatabase.Instance.GetTextureInfo(_textureURL); if (textureInfo == null) throw new Exception($"Cannot find texture: '{_textureURL}'"); _texture = IsNormal ? textureInfo.normalMap : textureInfo.texture; if (_texture == null) throw new Exception($"Cannot get texture from texture info '{_textureURL}' isNormalMap = {IsNormal}"); IsNormal = ParsePropertyBool(node, "isNormalMap", true, false); IsMain = ParsePropertyBool(node, "isMain", true, false); AutoScale = ParsePropertyBool(node, "autoScale", true, false); TileRect = ParsePropertyRect(node, "tileRect", true, new Rect(0, 0, _texture.width, _texture.height)); _textureScale.x = TileRect.width / _texture.width; _textureScale.y = TileRect.height / _texture.height; _textureOffset.x = TileRect.x / _texture.width; _textureOffset.y = TileRect.y / _texture.height; } public override void Modify(Material material) { material.SetTexture(_propertyID, _texture); material.SetTextureOffset(_propertyID, _textureOffset); material.SetTextureScale(_propertyID, _textureScale); } public void UpdateScale(Material material, Vector2 scale) { if (AutoScale) { material.SetTextureScale(_propertyID, new Vector2(_textureScale.x * scale.x, _textureScale.y * scale.y)); } } } }