#ifndef DECALS_COMMON_INCLUDED #define DECALS_COMMON_INCLUDED struct DecalSurfaceInput { float4 uv_decal; #ifdef DECAL_BASE_NORMAL float2 uv_base; #endif float3 normal; float3 viewDir; }; struct appdata_decal { float4 vertex : POSITION; float3 normal : NORMAL; #ifdef DECAL_BASE_NORMAL float4 texcoord : TEXCOORD0; #endif }; struct v2f { UNITY_POSITION(pos); float3 normal : NORMAL; float4 uv_decal : TEXCOORD0; #ifdef DECAL_BASE_NORMAL float2 uv_base : TEXCOORD1; #endif float4 tSpace0 : TEXCOORD2; float4 tSpace1 : TEXCOORD3; float4 tSpace2 : TEXCOORD4; #if UNITY_SHOULD_SAMPLE_SH half3 sh : TEXCOORD5; // SH #endif UNITY_SHADOW_COORDS(6) }; float4x4 _ProjectionMatrix; float3 _DecalNormal; float3 _DecalTangent; #endif