v0.2.7 ------ - Fixes: - Fixed certain non-ascii strings not rendering correctly under certain circumstances. - Yet another attempted fix for the planet text glitch. - Changes: - Small optimizations and simplified text rendering. v0.2.6 ------ - Fixes: - Fixed stock flags appearing stretched by forcing their aspect ratio to be correct. - Another attempted fix for the planet text glitch. v0.2.5 ------ - Fixes: - Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts v0.2.4 ------ - Fixes: - Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards. - Fixed fonts not saving correctly. - Changes: - Lowered step size for decal size and depth to 1cm. - Changed default max size to 5m. - Changed default text decal size to 0.2m - Text decals now show as a circle if they contain only whitespace. v0.2.3 ------ - Fixes: - Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations. - Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters. - Fixed text decals having zero size when they had only whitespace or an empty string. - Fixed decals having drag and causing issues when using FAR. - Fixed broken saving of text decals in certain circumstances. v0.2.2 ------ - Fixes: - Fixed corrupted text rendering when a vessel loads during a scene change. v0.2.1 ------ - Changes: - Pressing enter in the text entry window now types a newline. - Fixes: - Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features. - Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX. v0.2.0 ------ - New Parts: - CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery - CDL-T Custom Text Decal: A customizable text decal with a variety of fonts - Changes: - New ModuleConformalText module for customizable text - Text, font, and style can all be customized, as well as text fill and outline colors and widths - Same projection and opacity options as other conformal decals - New StandardText decal shader supporting the text module - Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas. - Old shaders are remapped to Standard shader plus keywords automatically. - New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags. - New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled. - Material modifiers can now be removed in variants by setting `remove = true` inside them. - Fixes: - Fixed WIDTH and HEIGHT scale modes being flipped - Removed some debug log statements - Dependencies: - Updated ModuleManager to version 4.1.4 v0.1.4 ------ - Supported KSP versions: 1.8.x to 1.10.x - Fixes: - Fixed decals rendering onto disabled B9PS part variants - Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed. - Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds. - Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark. v0.1.3 ------ Fixes: - Fixed decals being able to be scaled down to 0 Changes: - Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file) - Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself. - Decal parts will now destroy themselves automatically when the parent part is destroyed - Small refactor of node parsing code - Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class v0.1.2 ------ Fixes: - Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE. v0.1.1 ------ Fixes: - Fixed flag decal not adjusting to new texture sizes immediately. - Fixed decal bounds being visible on launch. - Fixed decal bounds being visible in the part icon. v0.1.0 ------ Initial release! New parts: - CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing. - CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets - CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien