{% extends "DecalBase.shader.template" %} {% block shader_name %}Standard{% endblock %} {% block properties %} [Header(Decal)] _Decal("Decal Texture", 2D) = "gray" {} [Toggle(DECAL_SDF_ALPHA)] _Decal_SDF_Alpha ("SDF in Alpha", int) = 0 [Header(Normal)] [Toggle(DECAL_BASE_NORMAL)] _BaseNormal ("Use Base Normal", int) = 0 [Toggle(DECAL_BUMPMAP)] _Decal_BumpMap ("Has BumpMap", int) = 0 _BumpMap("Bump Map", 2D) = "bump" {} _EdgeWearStrength("Edge Wear Strength", Range(0,500)) = 100 _EdgeWearOffset("Edge Wear Offset", Range(0,1)) = 0.1 [Header(Specularity)] [Toggle(DECAL_SPECMAP)] _Decal_SpecMap ("Has SpecMap", int) = 0 _SpecMap ("Specular Map", 2D) = "black" {} _SpecColor ("_SpecColor", Color) = (0.25, 0.25, 0.25, 1) _Shininess ("Shininess", Range (0.03, 10)) = 0.3 [Header(Emissive)] [Toggle(DECAL_EMISSIVE)] _Decal_Emissive ("Has Emissive", int) = 0 _Emissive("_Emissive", 2D) = "black" {} _EmissiveColor("_EmissiveColor", Color) = (0,0,0,1) {% endblock %} {% block body %} #pragma multi_compile_local __ DECAL_BASE_NORMAL #pragma multi_compile_local __ DECAL_SPECMAP #pragma multi_compile_local __ DECAL_EMISSIVE #pragma multi_compile_local __ DECAL_SDF_ALPHA #include "StandardDecal.cginc" {% endblock %} {% block pragmas_deferred_prepass %} #pragma skip_variants DECAL_SPECMAP DECAL_EMISSIVE DECAL_BUMPMAP {% endblock %}