using System; using ConformalDecals.Util; using UnityEngine; namespace ConformalDecals.MaterialProperties { public class MaterialColorProperty : MaterialProperty { [SerializeField] public Color32 color = new Color32(0, 0, 0, byte.MaxValue); public override void ParseNode(ConfigNode node) { base.ParseNode(node); ParseUtil.ParseColor32Indirect(ref color, node, "color"); } public override void Modify(Material material) { if (material == null) throw new ArgumentNullException(nameof(material)); material.SetColor(_propertyID, color); } } }