using System; using ConformalDecals.Util; using UnityEngine; namespace ConformalDecals.MaterialProperties { public class MaterialFloatProperty : MaterialProperty { [SerializeField] public float value; public override void ParseNode(ConfigNode node) { base.ParseNode(node); ParseUtil.ParseFloatIndirect(ref value, node, "value"); } public override void Modify(Material material) { if (material == null) throw new ArgumentNullException(nameof(material)); material.SetFloat(_propertyID, value); } } }