using ConformalDecals.Util; using UnityEngine; using UnityEngine.UI; namespace ConformalDecals.UI { public class ColorChannelSlider : MonoBehaviour { [SerializeField] private ColorPickerController.ChannelUpdateEvent _onChannelChanged = new ColorPickerController.ChannelUpdateEvent(); [SerializeField] private float _value; [SerializeField] private int _channel; [SerializeField] private bool _hsl; [SerializeField] private Selectable _textBox; [SerializeField] private Slider _slider; [SerializeField] private Image _image; public void OnTextBoxUpdate(string text) { } public void OnSliderUpdate(float value) { } public void OnColorUpdate(Color rgb, ColorHSL hsl) { } } }