using System; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; namespace ConformalDecals.UI { [AddComponentMenu("UI/BoxSlider", 35)] [RequireComponent(typeof(RectTransform))] public class BoxSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement { [Serializable] public class BoxSliderEvent : UnityEvent { } [SerializeField] private RectTransform _handleRect; [SerializeField] private Vector2 _value = Vector2.zero; // Allow for delegate-based subscriptions for faster events than 'eventReceiver', and allowing for multiple receivers. [SerializeField] private BoxSliderEvent _onValueChanged = new BoxSliderEvent(); public BoxSliderEvent OnValueChanged { get => _onValueChanged; set => _onValueChanged = value; } // Private fields public void OnDrag(PointerEventData eventData) { } public void OnInitializePotentialDrag(PointerEventData eventData) { } public void Rebuild(CanvasUpdate executing) { } public void LayoutComplete() { } public void GraphicUpdateComplete() { } } }