using UnityEngine; // ReSharper disable InconsistentNaming namespace ConformalDecals { public static class DecalPropertyIDs { public static readonly int _BumpMap = Shader.PropertyToID("_BumpMap"); public static readonly int _BumpMap_ST = Shader.PropertyToID("_BumpMap_ST"); public static readonly int _Cull = Shader.PropertyToID("_Cull"); public static readonly int _Cutoff = Shader.PropertyToID("_Cutoff"); public static readonly int _DecalNormal = Shader.PropertyToID("_DecalNormal"); public static readonly int _DecalOpacity = Shader.PropertyToID("_DecalOpacity"); public static readonly int _DecalTangent = Shader.PropertyToID("_DecalTangent"); public static readonly int _EdgeWearStrength = Shader.PropertyToID("_EdgeWearStrength"); public static readonly int _ProjectionMatrix = Shader.PropertyToID("_ProjectionMatrix"); public static readonly int _ZWrite = Shader.PropertyToID("_ZWrite"); } }