#ifndef HSL_INCLUDED #define HSL_INCLUDED inline float3 HSL2RGB(float3 hsl) { int3 n = int3(0, 8, 4); float3 k = (n + hsl.x * 12) % 12; float a = hsl.y * min(hsl.z, 1 - hsl.z); return hsl.z - a * max(-1, min(k - 3, min(9 - k, 1))); } #endif