v0.1.3 ------ Fixes: - Fixed decals being able to be scaled down to 0 Changes: - Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file) - Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself. - Decal parts will now destroy themselves automatically when the parent part is destroyed - Small refactor of node parsing code - Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class v0.1.2 ------ Fixes: - Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE. v0.1.1 ------ Fixes: - Fixed flag decal not adjusting to new texture sizes immediately. - Fixed decal bounds being visible on launch. - Fixed decal bounds being visible in the part icon. v0.1.0 ------ Initial release! New parts: - CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing. - CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets - CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien