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KSP-Conformal-Decals/changelog.txt

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v0.2.0
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- New Parts:
- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon designed by Gavin Rothery
- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
- Changes:
- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
- material modifiers can now be removed in variants by setting `remove = true` inside them.
- Unified all decal shaders into a single "Standard" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
- Old shaders are remapped to Standard shader plus keywords automatically.
- New SDF-based antialiasing for when decals extend to their borders, i.e. on opaque flags.
- Fixes:
- Fixed WIDTH and HEIGHT scale modes being flipped
- Removed some debug log statements
- Dependencies:
- Updated ModuleManager to version 4.1.4
v0.1.4
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- Supported KSP versions: 1.8.x to 1.10.x
- Fixes:
- Fixed decals rendering onto disabled B9PS part variants
- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
v0.1.3
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Fixes:
- Fixed decals being able to be scaled down to 0
Changes:
- Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
- Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself.
- Decal parts will now destroy themselves automatically when the parent part is destroyed
- Small refactor of node parsing code
- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
v0.1.2
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Fixes:
- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
v0.1.1
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Fixes:
- Fixed flag decal not adjusting to new texture sizes immediately.
- Fixed decal bounds being visible on launch.
- Fixed decal bounds being visible in the part icon.
v0.1.0
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Initial release!
New parts:
- CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
- CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
- CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien