diff --git a/DepthMask/ModuleDepthMask.cs b/DepthMask/ModuleDepthMask.cs index bbd2cce..fbe171b 100644 --- a/DepthMask/ModuleDepthMask.cs +++ b/DepthMask/ModuleDepthMask.cs @@ -3,7 +3,7 @@ using UnityEngine.Serialization; namespace Restock { - public class ModuleRestockDepthMask : PartModule + public class ModuleDepthMask : PartModule { // The name of the transform that has your mask mesh. The only strictly required property [KSPField]