Rework build system to be automated

master
Andrew Cassidy 2 years ago
parent be4315fabe
commit ee58bda08a

@ -0,0 +1,119 @@
name: Build and Release
on:
push:
pull_request:
types:
- opened
- edited
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Setup Python
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Setup .NET Core SDK
uses: actions/setup-dotnet@v1.7.2
with:
dotnet-version: '6.0.x'
- name: Install Python Tools
run: |
python -m pip install --upgrade pip
python -m pip install -r Tools/requirements.txt
- name: Download Dependencies
run: |
mkdir -p DepthMask/dlls
mkdir -p GameData
wget --user drewcassidy --password ${{ secrets.PILE_OF_ROCKS_PASS }} https://pileof.rocks/Secret/KSP-1.12.3-dlls.zip
unzip KSP-*-dlls.zip -d DepthMask/
- name: Generate Version Info
run: |
python Tools/version.py
- name: Validate Version Info
uses: DasSkelett/AVC-VersionFileValidator@master
with:
only: '["./GameData/DepthMask/DepthMask.version"]'
- name: Build DLL
run: |
dotnet build --configuration Release DepthMask.sln
- name: Upload Build
uses: actions/upload-artifact@v3
with:
name: DepthMask
path: |
GameData/DepthMask
README.md
CHANGELOG.md
LICENSE.md
deploy:
needs: build
runs-on: ubuntu-latest
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
steps:
- uses: actions/checkout@v2
- name: Set up Python
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install Python Tools
run: |
python -m pip install --upgrade pip
python -m pip install yaclog
- name: Setup SSH keys
uses: kielabokkie/ssh-key-and-known-hosts-action@v1
with:
ssh-private-key: ${{ secrets.PILE_OF_ROCKS_PRIVATE_KEY }}
ssh-host: pileof.rocks
- name: Get version name and body
run: |
echo "VERSION_TITLE=$(yaclog show -n)" >> $GITHUB_ENV
echo "$(yaclog show -mb)" >> RELEASE.md
- name: Download Build Artifacts
uses: actions/download-artifact@v3
- name: Zip Download Packages
run: |
mkdir deploy
zip -r deploy/DepthMask-$GITHUB_REF.zip DepthMask/*
cp DepthMask/GameData/DepthMask/DepthMask.version deploy/
ls deploy
- name: Publish to Github
uses: softprops/action-gh-release@v1
with:
files: |
deploy/Shabby-*.zip
deploy/DepthMask.version
name: DepthMask Version ${{ env.GITHUB_REF }}
body_path: RELEASE.md
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Publish to Server
run: |
rsync -t deploy/* drewcassidy@pileof.rocks:/var/www/pileof.rocks/html/KSP/

@ -5,7 +5,7 @@
<IsPackable>false</IsPackable>
<PlatformTarget>x64</PlatformTarget>
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
<AssemblyVersion>1.1.2</AssemblyVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
@ -36,7 +36,8 @@
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="cp -v '$(TargetPath)' '$(SolutionDir)/Releases/DepthMask/Gamedata'"/>
<MakeDir Directories="$(SolutionDir)/GameData/DepthMask"/>
<Copy SourceFiles="$(OutDir)DepthMask.dll" DestinationFolder="$(SolutionDir)/GameData/DepthMask"/>
</Target>
</Project>

@ -0,0 +1,14 @@
using System.Reflection;
// KSP assembly information
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersionAttribute("{{ ver_major }}.{{ ver_minor }}.{{ ver_patch }}")]
[assembly: AssemblyInformationalVersionAttribute("{{ ver_major }}.{{ ver_minor }}.{{ ver_patch }}")]
[assembly: KSPAssembly("DepthMask", {{ ver_major }}, {{ ver_minor }}, {{ ver_patch }})]
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyCopyright("2022 Andrew Cassidy")]

@ -0,0 +1,20 @@
{
"NAME":"DepthMask",
"URL":"https://github.com/drewcassidy/KSP-DepthMask/releases/latest/download/DepthMask.version",
"DOWNLOAD":"https://github.com/drewcassidy/KSP-DepthMask/releases/latest",
"CHANGE_LOG_URL":"https://github.com/drewcassidy/KSP-DepthMask/blob/master/CHANGELOG.md"
"VERSION": {
"MAJOR": {{ ver_major }},
"MINOR": {{ ver_minor }},
"PATCH": {{ ver_patch }},
"BUILD": {{ ver_build }}
},
"KSP_VERSION_MIN": {
"MAJOR":1,
"MINOR":11
},
"KSP_VERSION_MAX": {
"MAJOR":1,
"MINOR":12
}
}

@ -0,0 +1,3 @@
GitPython ~= 3.1.27
yaclog ~= 1.0.4
jinja2 ~= 3.1.0

@ -0,0 +1,55 @@
# This file generates versioned files for deploying DepthMask
import yaclog
import yaclog.version
import git as gp
import os
from pathlib import Path
from jinja2 import Environment, FileSystemLoader, select_autoescape
def run():
basedir = Path(__file__).parent.parent
g = gp.Git(basedir)
release = True
tag, distance, sha = g.execute(["git", "describe"]).split("-")
if int(distance) > 0:
release = False
tag = yaclog.version.increment_version(tag, 2)
segments = tag.split('.')
ver_major, ver_minor, ver_patch = segments[0:3]
if len(segments) >= 4:
ver_build = segments[3]
elif release:
ver_build = int(distance)
else:
ver_build = int("0x" + sha[1:5], 16)
print(f'Configuring version {ver_major}.{ver_minor}.{ver_patch} build {ver_build}')
env = Environment(
loader=FileSystemLoader(basedir / "Templates"),
autoescape=select_autoescape()
)
for template_name in ["GameData/DepthMask/DepthMask.version", "DepthMask/Properties/AssemblyInfo.cs"]:
print("Generating " + template_name)
template = env.get_template(template_name)
with open(basedir / template_name, "w") as fh:
fh.write(template.render(
ver_major=ver_major,
ver_minor=ver_minor,
ver_patch=ver_patch,
ver_build=ver_build,
tag=tag
))
print('Done!')
if __name__ == '__main__':
run()
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