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KSP-DepthMask/DepthMask/DepthMask.csproj

44 lines
1.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<LangVersion>8</LangVersion>
<IsPackable>false</IsPackable>
<PlatformTarget>x64</PlatformTarget>
<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>dlls\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Remove="dlls\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="dlls\**" />
</ItemGroup>
<ItemGroup>
<None Remove="dlls\**" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<MakeDir Directories="$(SolutionDir)/GameData/DepthMask"/>
<Copy SourceFiles="$(OutDir)DepthMask.dll" DestinationFolder="$(SolutionDir)/GameData/DepthMask"/>
</Target>
</Project>