formatting
This commit is contained in:
parent
8fcbca9582
commit
61422063c8
@ -12,7 +12,7 @@ Place the "Editor" folder anywhere in your project Assets folder.
|
||||
|
||||
Used to perform various operations to models on import to unity
|
||||
|
||||
###### Add Colliders
|
||||
#### Add Colliders
|
||||
|
||||
To convert objects to colliders on import, add the following strings to the object's name:
|
||||
|
||||
@ -24,15 +24,15 @@ To convert objects to colliders on import, add the following strings to the obje
|
||||
|
||||
* `_BOXCOLLIDER`: Converts to a box collider. The box will be aligned to the object's local coordinates
|
||||
|
||||
###### Merge Meshes
|
||||
#### Merge Meshes
|
||||
|
||||
Add `_MERGE` to an object's name, and all its child objects meshes will be automatically merged into one. Does not work for skinned meshes
|
||||
|
||||
###### Delete Objects
|
||||
#### Delete Objects
|
||||
|
||||
Add `_DEL` to an object's name to delete it on import
|
||||
|
||||
###### Trim animations
|
||||
#### Trim animations
|
||||
|
||||
Automatically removes any animations with only 2 keyframes to make them easier to edit manually
|
||||
|
||||
@ -43,10 +43,10 @@ Used to perform various operations on textures on import to Unity. Configured wi
|
||||
|
||||
Only works on files with the extension `EXTENSION` (default ".png").
|
||||
|
||||
###### Specular maps
|
||||
#### Specular maps
|
||||
|
||||
If `SPEC_ENABLE` is enabled (default true), textures with the suffix `SPEC_TAG` (default "-spec") will be copied into the alpha channel of the texture without that suffix. For example, the file `foo-spec.png` will be copied into the alpha channel of the imported texture `foo.png`.
|
||||
|
||||
###### Normal maps
|
||||
#### Normal maps
|
||||
|
||||
If `NORMAL_ENABLE` is enabled (default true), textures with the suffix `NORMAL_TAG` (default "-spec") will be marked as normal maps on import and when KSP PartTools exports the texture. if `NORMAL_GENERATE` is enabled (default true), then the texture will automatically be converted from a hightmap using Unity's normal map generation tool.
|
||||
|
Loading…
Reference in New Issue
Block a user