formatting

main
Andrew Cassidy 3 years ago
parent 8fcbca9582
commit 61422063c8

@ -12,7 +12,7 @@ Place the "Editor" folder anywhere in your project Assets folder.
Used to perform various operations to models on import to unity
###### Add Colliders
#### Add Colliders
To convert objects to colliders on import, add the following strings to the object's name:
@ -24,15 +24,15 @@ To convert objects to colliders on import, add the following strings to the obje
* `_BOXCOLLIDER`: Converts to a box collider. The box will be aligned to the object's local coordinates
###### Merge Meshes
#### Merge Meshes
Add `_MERGE` to an object's name, and all its child objects meshes will be automatically merged into one. Does not work for skinned meshes
###### Delete Objects
#### Delete Objects
Add `_DEL` to an object's name to delete it on import
###### Trim animations
#### Trim animations
Automatically removes any animations with only 2 keyframes to make them easier to edit manually
@ -43,10 +43,10 @@ Used to perform various operations on textures on import to Unity. Configured wi
Only works on files with the extension `EXTENSION` (default ".png").
###### Specular maps
#### Specular maps
If `SPEC_ENABLE` is enabled (default true), textures with the suffix `SPEC_TAG` (default "-spec") will be copied into the alpha channel of the texture without that suffix. For example, the file `foo-spec.png` will be copied into the alpha channel of the imported texture `foo.png`.
###### Normal maps
#### Normal maps
If `NORMAL_ENABLE` is enabled (default true), textures with the suffix `NORMAL_TAG` (default "-spec") will be marked as normal maps on import and when KSP PartTools exports the texture. if `NORMAL_GENERATE` is enabled (default true), then the texture will automatically be converted from a hightmap using Unity's normal map generation tool.

Loading…
Cancel
Save