From 9f44928433f38f5da516599c34fab4042cea9267 Mon Sep 17 00:00:00 2001 From: Stone_Blue Date: Tue, 5 Apr 2022 20:54:44 +0000 Subject: [PATCH] OMFG... last one, hopefully --- Editor/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Editor/README.md b/Editor/README.md index 331fc46..fae136f 100644 --- a/Editor/README.md +++ b/Editor/README.md @@ -57,6 +57,7 @@ need to be addressed before importing your model into Unity with the MeshPostPro the created face normals are facing outside. (When you make real the collider instances, only vertices & edges seem to get created, and not faces.) This will be apparent, if upon Unity import, you get this error, or similar in the Console window: + `Can't calculate tangents, because mesh '_BOXCOLLIDER|mesh:|Dupli|' doesn't contain normals.` ### TexturePostProcessor