# Editor Files for using the Unity editor ## Installation Place the "Editor" folder anywhere in your project Assets folder. ## Usage ### MeshPostProcessor Used to perform various operations to models on import to unity #### Add Colliders To convert objects to colliders on import, add the following strings to the object's name: * `_COLLIDER`: Converts to a mesh collider * `_SPHERECOLLIDER`: Converts to a sphere collider * `_CAPSULECOLLIDER`: Converts to a capsule collider, with the axis along the object's longest axis * `_BOXCOLLIDER`: Converts to a box collider. The box will be aligned to the object's local coordinates #### Merge Meshes Add `_MERGE` to an object's name, and all its child objects meshes will be automatically merged into one. Does not work for skinned meshes #### Delete Objects Add `_DEL` to an object's name to delete it on import #### Trim animations Automatically removes any animations with only 2 keyframes to make them easier to edit manually ### TexturePostProcessor Used to perform various operations on textures on import to Unity. Configured with constants in the top of the file. Only works on files with the extension `EXTENSION` (default ".png"). #### Specular maps If `SPEC_ENABLE` is enabled (default true), textures with the suffix `SPEC_TAG` (default "-spec") will be copied into the alpha channel of the texture without that suffix. For example, the file `foo-spec.png` will be copied into the alpha channel of the imported texture `foo.png`. #### Normal maps If `NORMAL_ENABLE` is enabled (default true), textures with the suffix `NORMAL_TAG` (default "-spec") will be marked as normal maps on import and when KSP PartTools exports the texture. if `NORMAL_GENERATE` is enabled (default true), then the texture will automatically be converted from a hightmap using Unity's normal map generation tool.