2018-12-03 07:20:39 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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2024-06-07 04:57:34 +00:00
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<Project Sdk="Microsoft.NET.Sdk">
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2018-12-03 07:20:39 +00:00
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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2024-06-07 04:57:34 +00:00
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<TargetFramework>net48</TargetFramework>
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<LangVersion>8</LangVersion>
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<IsPackable>false</IsPackable>
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<PlatformTarget>x64</PlatformTarget>
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<NoWarn>1701;1702;CS0649;CS1591</NoWarn>
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<AssemblyVersion>1.0.0.0</AssemblyVersion>
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<AssemblyTitle>Restock</AssemblyTitle>
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2018-12-03 07:20:39 +00:00
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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2019-10-21 05:23:27 +00:00
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<Reference Include="UnityEngine.CoreModule">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<Private>False</Private>
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</Reference>
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2018-12-03 07:20:39 +00:00
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../Distribution/Restock/GameData/ReStock/Plugins'"</PostBuildEvent>
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</PropertyGroup>
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2019-10-21 05:23:27 +00:00
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</Project>
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