ReStocked/Distribution/Restock/GameData/ReStock/Patches/Ground/restock-legs.cfg

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2019-09-23 04:15:18 +00:00
+PART[landingLeg1-2]
{
@name = landingLeg1-2-interim
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Ground/restock-leg-3
}
@MODULE[ModuleWheelBase] {
@clipObject = leg3_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelSuspension] {
@suspensionTransformName = leg3_piston
@suspensionColliderName = leg3_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelDeployment] {
@animationTrfName = leg3
@animationStateName = restock-leg-3-deploy
@retractTransformName = leg3_piston
}
@MODULE[ModuleWheelBogey] {
@bogeyTransformName = leg3_foot
}
}
+PART[landingLeg1]
{
@name = landingLeg1-interim
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Ground/restock-leg-2
}
@MODULE[ModuleWheelBase] {
@clipObject = leg2_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelSuspension] {
@suspensionTransformName = leg2_piston
@suspensionColliderName = leg2_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelDeployment] {
@animationTrfName = leg2
@animationStateName = restock-leg-2-deploy
@retractTransformName = leg2_piston
}
@MODULE[ModuleWheelBogey] {
@bogeyTransformName = leg2_foot
}
}
+PART[miniLandingLeg]
{
@name = miniLandingLeg-interim
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Ground/restock-leg-1
}
@MODULE[ModuleWheelBase] {
@clipObject = leg1_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelSuspension] {
@suspensionTransformName = leg1_piston
@suspensionColliderName = leg1_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelDeployment] {
@animationTrfName = leg1
@animationStateName = restock-leg-1-deploy
@retractTransformName = leg1_piston
}
}