ReStocked/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Terrier.cfg

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@PART[liquidEngine3_v2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = ReStock_HypergolicUpperWhite
!runningEffectName = DELETE
}
PLUME
{
name = ReStock_HypergolicUpperWhite
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
energy = 1
speed = 1
emissionMult = 0.5
corePosition = 0,0,0
coreScale = 0.5
plumePosition = 0,0,0
plumeScale = 0.25
}
}
@PART[LiquidEngineRE-J10]:FOR[zzRealPlume]
{
@EFFECTS
{
@ReStock_HypergolicUpperWhite
{
@MODEL_MULTI_SHURIKEN_PERSIST[core]
{
@fixedScale = 2
}
}
}
}