Shroud fixes and more

- Shroud shader normalization
- General fixes to shroud ordering
- Fixed swivel gimbal actuators
- Fixed duplicate shroud UI items in a number of engines
- Minor texture fixes to 2.5m engines
This commit is contained in:
Chris Adderley
2019-01-13 00:21:13 -08:00
parent 32e48a90d5
commit 104383865e
14 changed files with 79 additions and 94 deletions

View File

@ -258,6 +258,7 @@
Fairing125 = true
Fairing25 = false
Fairing25_Boat = false
FairingCompact = false
}
NODES
{
@ -281,6 +282,7 @@
Fairing125 = false
Fairing25 = true
Fairing25_Boat = false
FairingCompact = false
}
NODES
{
@ -304,6 +306,7 @@
Fairing125 = false
Fairing25 = false
Fairing25_Boat = false
FairingCompact = false
}
NODES
{
@ -327,6 +330,7 @@
Fairing125 = false
Fairing25 = true
Fairing25_Boat = false
FairingCompact = true
}
NODES
{
@ -338,16 +342,9 @@
{
%runningEffectName = fx-vector-running
}
MODULE
@MODULE[ModuleJettison]
{
name = ModuleJettison
jettisonName = Fairing125,Fairing25
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes= false
@jettisonName = Fairing125,Fairing25,FairingCompact
}
@MODULE[ModuleGimbal]
@ -524,6 +521,8 @@
LV_909_Boattail = false
LV_909_Basic = true
LV_909_Compact = false
Shroud909 = true
Shroud909_Compact = false
}
}
VARIANT
@ -537,6 +536,8 @@
LV_909_Boattail = true
LV_909_Basic = false
LV_909_Compact = false
Shroud909 = false
Shroud909_Compact = false
}
}
VARIANT
@ -550,6 +551,8 @@
LV_909_Boattail = false
LV_909_Basic = false
LV_909_Compact = true
Shroud909 = false
Shroud909_Compact = true
}
}
}
@ -560,7 +563,7 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud909
@jettisonName = Shroud909,Shroud909_Compact
}
@MODULE[ModuleGimbal]
@ -789,6 +792,7 @@
LV_T30_Compact = false
LV_T30_Boattail = false
ShroudT30 = true
ShroudT30_Compact = false
}
}
VARIANT
@ -802,7 +806,8 @@
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
ShroudT30 = true
ShroudT30 = false
ShroudT30_Compact = false
}
}
VARIANT
@ -816,8 +821,9 @@
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
ShroudT30 = true
}
ShroudT30 = false
ShroudT30_Compact = true
}
}
}
@MODULE[ModuleEngines]
@ -825,16 +831,9 @@
@name = ModuleEnginesFX
%runningEffectName = fx-reliant-running
}
MODULE
@MODULE[ModuleJettison]
{
name = ModuleJettison
jettisonName = ShroudT30
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes= false
@jettisonName = ShroudT30,ShroudT30_Compact
}
!MODULE[FXModuleAnimateThrottle] {}
@ -1044,9 +1043,14 @@
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
Gimbal_Basic = true
Gimbal_Boattail = false
Gimbal_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
ShroudT45 = true
ShroudT45_Compact = false
}
}
VARIANT
@ -1060,9 +1064,14 @@
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
Gimbal_Basic = false
Gimbal_Boattail = true
Gimbal_Compact = false
T45_PistonTop001 = false
T45_PistonTop002 = false
T45_PistonTop003 = false
T45_PistonTop004 = false
Engine = false
EngineBoattail = true
ShroudT45 = false
ShroudT45_Compact = false
}
}
VARIANT
@ -1076,22 +1085,20 @@
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
Gimbal_Basic = false
Gimbal_Boattail = false
Gimbal_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
ShroudT45 = false
ShroudT45_Compact = true
}
}
}
MODULE
@MODULE[ModuleJettison]
{
name = ModuleJettison
jettisonName = ShroudT45
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes= false
@jettisonName = ShroudT45,ShroudT45_Compact
}
@MODULE[ModuleGimbal]
@ -1107,66 +1114,45 @@
// Basic
CONSTRAINLOOKFX
{
targetName = Piston01Target
rotatorsName = Piston01Anchor
targetName = T45_PistonTop001
rotatorsName = T45_Piston001
}
CONSTRAINLOOKFX
{
targetName = Piston02Target
rotatorsName = Piston02Anchor
targetName = T45_PistonTop002
rotatorsName = T45_Piston002
}
CONSTRAINLOOKFX
{
targetName = Piston01Anchor
rotatorsName = Piston01Target
targetName = T45_Piston001
rotatorsName = T45_PistonTop001
}
CONSTRAINLOOKFX
{
targetName = Piston02Anchor
rotatorsName = Piston02Target
}
// Basic
CONSTRAINLOOKFX
{
targetName = Piston03Target
rotatorsName = Piston03Anchor
targetName = T45_Piston002
rotatorsName = T45_PistonTop002
}
CONSTRAINLOOKFX
{
targetName = Piston04Target
rotatorsName = Piston04Target
targetName = T45_PistonTop004
rotatorsName = T45_Piston003
}
CONSTRAINLOOKFX
{
targetName = Piston03Anchor
rotatorsName = Piston03Target
targetName = T45_PistonTop003
rotatorsName = T45_Piston004
}
CONSTRAINLOOKFX
{
targetName = Piston04Anchor
rotatorsName = Piston04Target
}
// Compact
CONSTRAINLOOKFX
{
targetName = Piston05Target
rotatorsName = Piston05Anchor
targetName = T45_Piston001
rotatorsName = T45_PistonTop004
}
CONSTRAINLOOKFX
{
targetName = Piston06Target
rotatorsName = Piston06Target
}
CONSTRAINLOOKFX
{
targetName = Piston05Anchor
rotatorsName = Piston05Target
}
CONSTRAINLOOKFX
{
targetName = Piston06Anchor
rotatorsName = Piston06Target
targetName = T45_Piston002
rotatorsName = T45_PistonTop003
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE