mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Add fuelline and strut
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parent
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commit
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@ -1 +1 @@
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Subproject commit c40a3155dbfcdcb8d1f37cd6cd9ed4129f703124
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Subproject commit 68fc76619b93ad0c262b119bc382a1f8813ee0c6
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@ -16,6 +16,7 @@ Localization
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#LOC_Restock_variant-engine_radial = Radial
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#LOC_Restock_variant-engine_boattail = Boattail
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#LOC_Restock_variant-mounting_classic = Classic
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#LOC_Restock_variant-mounting_truss = Truss
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#LOC_Restock_variant-mounting_compact = Compact
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@ -32,6 +33,8 @@ Localization
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#LOC_Restock_variant-antenna_axial_reverse = Axial (Reversed)
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#LOC_Restock_variant-surface_metal = Metal
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#LOC_Restock_variant-surface_yellow = Yellow
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#LOC_Restock_variant-surface_black = Black
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#LOC_Restock_variant-service-bay-opaque = Solid Caps
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#LOC_Restock_variant-service-bay-transparent = Truss Caps
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@ -0,0 +1,101 @@
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// Patches applying art changes to the fuel line
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// Contents:
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// - FTX-2 External Fuel Duct (fuelLine)
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// FTX-2 External Fuel Duct
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@PART[fuelLine]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/CompoundParts/restock-fuelline-1
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}
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rescaleFactor = 1.0
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!scale = DELETE
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!MODULE[CModuleLinkedMesh] {}
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MODULE
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{
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name = ModuleRestockLinkedMesh
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lineObjName = line
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mainAnchorName = pipe_main_anchor
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targetAnchorName = pipe_target_anchor
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anchorCapName = pipe_main_cap
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targetCapName = pipe_target_cap
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targetColliderName = pipe_target_SPHERECOLLIDER
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stretchAxis = x
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stretchTextures = _MainTex _BumpMap
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Yellow
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VARIANT
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{
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name = Yellow
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displayName = #LOC_Restock_variant-surface_yellow
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themeName = YellowAndWhite
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primaryColor = #B08D43
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secondaryColor = #999999
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GAMEOBJECTS
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{
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line_yellow = true
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line_black = false
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line_metal = false
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line_sofi = false
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}
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}
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VARIANT
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{
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name = Black
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displayName = #LOC_Restock_variant-surface_black
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themeName = Dark
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primaryColor = #4c4f47
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secondaryColor = #999999
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GAMEOBJECTS
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{
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line_yellow = false
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line_black = true
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line_metal = false
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line_sofi = false
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}
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}
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VARIANT
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{
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name = Metal // 🤘
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displayName = #LOC_Restock_variant-surface_metal
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themeName = Metal
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primaryColor = #6f6e6d
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secondaryColor = #999999
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GAMEOBJECTS
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{
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line_yellow = false
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line_black = false
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line_metal = true
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line_sofi = false
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}
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}
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VARIANT
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{
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name = Orange
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displayName = #autoLOC_8007123
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themeName = Orange
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primaryColor = #B08D43
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secondaryColor = #999999
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GAMEOBJECTS
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{
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line_yellow = false
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line_black = false
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line_metal = false
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line_sofi = true
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}
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}
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}
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}
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@ -0,0 +1,69 @@
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// Patches applying art changes to the strut
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// Contents:
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// - EAS-4 Strut Connector (strutConnector)
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// EAS-4 Strut Connector
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@PART[strutConnector]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/CompoundParts/restock-strut-1
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}
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rescaleFactor = 1.0
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!scale = DELETE
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!MODULE[CModuleLinkedMesh] {}
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MODULE
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{
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name = ModuleRestockLinkedMesh
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lineObjName = strut
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mainAnchorName = strut_main_anchor
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targetAnchorName = strut_target_anchor
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anchorCapName = strut_main_cap
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targetCapName = strut_target_cap
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targetColliderName = strut_target_SPHERECOLLIDER
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stretchAxis = x
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stretchTextures = _MainTex _BumpMap
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Classic
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VARIANT
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{
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name = Classic
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displayName = #LOC_Restock_variant-mounting_classic
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themeName = White
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primaryColor = #6f6e6d
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secondaryColor = #999999
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GAMEOBJECTS
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{
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strut_main_body_classic = true
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strut_target_body_classic = true
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strut_main_body_compact = false
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strut_target_body_compact = false
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-mounting_compact
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themeName = White
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primaryColor = #6f6e6d
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secondaryColor = #999999
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GAMEOBJECTS
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{
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strut_main_body_classic = false
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strut_target_body_classic = false
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strut_main_body_compact = true
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strut_target_body_compact = true
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}
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}
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}
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}
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@ -9,11 +9,13 @@ namespace Restock
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public class ModuleRestockLinkedMesh : CModuleLinkedMesh
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{
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// the direction along the texture that the pipe points. set to "x" or "y"
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[KSPField] public string stretchAxis = "x";
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[KSPField]
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public string stretchAxis = "x";
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// space-seperated list of textures to be effected by the length, preferably all of the ones on the material
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// Unity has no good way to get all the texture names attached to a material so it has to be set manually, unfortunately
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[KSPField] public string stretchTextures = "_MainTex";
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[KSPField]
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public string stretchTextures = "_MainTex";
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// reference to the material we will be modifying
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@ -57,8 +59,14 @@ namespace Restock
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// default to 'x' if an invalid value is used
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pipeStretchIndex = stretchAxis != "y" ? 0 : 1;
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baseStretch = line.localScale.z;
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baseStretch = part.scaleFactor;
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GameEvents.onEditorVariantApplied.Add(OnVariantApplied);
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}
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private void OnDestroy()
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{
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GameEvents.onEditorVariantApplied.Remove(OnVariantApplied);
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}
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public override void OnTargetSet(Part target)
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@ -79,6 +87,12 @@ namespace Restock
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UpdateStretch();
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}
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public void OnVariantApplied(Part part, PartVariant variant)
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{
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UpdateStretch();
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}
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// updates the texture stretch to match the pipe object's local scale
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private void UpdateStretch()
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{
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