mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Added RTG, several fixes and improvements
This commit is contained in:
parent
96251fa47e
commit
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@ -545,6 +545,7 @@
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CylBot006 = false
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CylBot006 = false
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SparkCompact = false
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SparkCompact = false
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SparkBoattail = false
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SparkBoattail = false
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AdditionalColliders = false
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}
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}
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}
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}
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VARIANT
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VARIANT
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@ -564,6 +565,7 @@
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CylBot006 = true
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CylBot006 = true
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SparkCompact = false
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SparkCompact = false
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SparkBoattail = true
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SparkBoattail = true
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AdditionalColliders = true
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}
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}
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}
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}
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@ -584,6 +586,7 @@
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CylBot006 = false
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CylBot006 = false
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SparkCompact = true
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SparkCompact = true
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SparkBoattail = false
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SparkBoattail = false
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AdditionalColliders = true
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}
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}
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}
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}
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@ -614,7 +617,7 @@
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{
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{
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name = ModuleColorChanger
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name = ModuleColorChanger
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moduleID = heatColor
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moduleID = heatColor
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animRate = 0.05
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animRate = 0.0005
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shaderProperty = _EmissiveColor
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCore
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excludedRenderers = EngineCore
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toggleInEditor = false
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toggleInEditor = false
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@ -105,14 +105,14 @@
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PREFAB_PARTICLE
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PREFAB_PARTICLE
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{
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{
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prefabName = fx_smokeTrail_light
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prefabName = fx_smokeTrail_light
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transformName = thrustTransform
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 0.075 0.25
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emission = 1.0 1.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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speed = 1.0 1.0
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localOffset = 0, 0, 1
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}
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}
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}
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}
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}
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}
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@ -509,7 +509,7 @@
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PREFAB_PARTICLE
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PREFAB_PARTICLE
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{
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{
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prefabName = fx_smokeTrail_light
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prefabName = fx_smokeTrail_light
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transformName = thrustTransform
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 0.075 0.25
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@ -611,7 +611,7 @@
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{
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{
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name = ModuleColorChanger
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name = ModuleColorChanger
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moduleID = heatColor
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moduleID = heatColor
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animRate = 0.05
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animRate = 0.0005
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shaderProperty = _EmissiveColor
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCore909
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excludedRenderers = EngineCore909
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toggleInEditor = false
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toggleInEditor = false
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@ -682,7 +682,7 @@
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}
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}
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%rescaleFactor = 1
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%rescaleFactor = 1
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@scale = 1
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@scale = 1
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%node_attach = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0, 1
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@attachRules = 1,1,1,0,0
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@attachRules = 1,1,1,0,0
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!fx_exhaustFlame_blue = DELETE
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!fx_exhaustFlame_blue = DELETE
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@ -777,7 +777,7 @@
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PREFAB_PARTICLE
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PREFAB_PARTICLE
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{
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{
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prefabName = fx_smokeTrail_light
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prefabName = fx_smokeTrail_light
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transformName = thrustTransform
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 0.075 0.25
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@ -790,7 +790,7 @@
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}
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}
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@bulkheadProfiles = srf, size1
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@bulkheadProfiles = srf, size1
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@node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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%node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
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@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
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@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
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@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
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@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
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@ -1038,7 +1038,7 @@
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PREFAB_PARTICLE
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PREFAB_PARTICLE
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{
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{
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prefabName = fx_smokeTrail_light
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prefabName = fx_smokeTrail_light
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transformName = thrustTransform
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 0.075 0.25
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@ -1218,7 +1218,7 @@
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{
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{
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name = ModuleColorChanger
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name = ModuleColorChanger
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moduleID = heatColor
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moduleID = heatColor
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animRate = 0.05
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animRate = 0.0005
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shaderProperty = _EmissiveColor
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCoreT45
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excludedRenderers = EngineCoreT45
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toggleInEditor = false
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toggleInEditor = false
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@ -506,6 +506,66 @@
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!sound_vent_medium = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_mini = DELETE
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!sound_rocket_mini = DELETE
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!sound_vent_soft = DELETE
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!sound_vent_soft = DELETE
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-separatron-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-srb-separator-1
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transformName = fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleEngines]
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@MODULE[ModuleEngines]
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{
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{
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@name = ModuleEnginesFX
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@name = ModuleEnginesFX
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