Added RTG, several fixes and improvements

This commit is contained in:
Chris Adderley 2018-07-27 19:59:35 -07:00
parent 96251fa47e
commit 35380eff09
15 changed files with 73 additions and 10 deletions

View File

@ -545,6 +545,7 @@
CylBot006 = false CylBot006 = false
SparkCompact = false SparkCompact = false
SparkBoattail = false SparkBoattail = false
AdditionalColliders = false
} }
} }
VARIANT VARIANT
@ -564,6 +565,7 @@
CylBot006 = true CylBot006 = true
SparkCompact = false SparkCompact = false
SparkBoattail = true SparkBoattail = true
AdditionalColliders = true
} }
} }
@ -584,6 +586,7 @@
CylBot006 = false CylBot006 = false
SparkCompact = true SparkCompact = true
SparkBoattail = false SparkBoattail = false
AdditionalColliders = true
} }
} }
@ -614,7 +617,7 @@
{ {
name = ModuleColorChanger name = ModuleColorChanger
moduleID = heatColor moduleID = heatColor
animRate = 0.05 animRate = 0.0005
shaderProperty = _EmissiveColor shaderProperty = _EmissiveColor
excludedRenderers = EngineCore excludedRenderers = EngineCore
toggleInEditor = false toggleInEditor = false

View File

@ -105,14 +105,14 @@
PREFAB_PARTICLE PREFAB_PARTICLE
{ {
prefabName = fx_smokeTrail_light prefabName = fx_smokeTrail_light
transformName = thrustTransform transformName = smokePoint
emission = 0.0 0.0 emission = 0.0 0.0
emission = 0.05 0.0 emission = 0.05 0.0
emission = 0.075 0.25 emission = 0.075 0.25
emission = 1.0 1.25 emission = 1.0 1.25
speed = 0.0 0.25 speed = 0.0 0.25
speed = 1.0 1.0 speed = 1.0 1.0
localOffset = 0, 0, 1
} }
} }
} }
@ -509,7 +509,7 @@
PREFAB_PARTICLE PREFAB_PARTICLE
{ {
prefabName = fx_smokeTrail_light prefabName = fx_smokeTrail_light
transformName = thrustTransform transformName = smokePoint
emission = 0.0 0.0 emission = 0.0 0.0
emission = 0.05 0.0 emission = 0.05 0.0
emission = 0.075 0.25 emission = 0.075 0.25
@ -611,7 +611,7 @@
{ {
name = ModuleColorChanger name = ModuleColorChanger
moduleID = heatColor moduleID = heatColor
animRate = 0.05 animRate = 0.0005
shaderProperty = _EmissiveColor shaderProperty = _EmissiveColor
excludedRenderers = EngineCore909 excludedRenderers = EngineCore909
toggleInEditor = false toggleInEditor = false
@ -682,7 +682,7 @@
} }
%rescaleFactor = 1 %rescaleFactor = 1
@scale = 1 @scale = 1
%node_attach = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0 @attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE !fx_exhaustFlame_blue = DELETE
@ -777,7 +777,7 @@
PREFAB_PARTICLE PREFAB_PARTICLE
{ {
prefabName = fx_smokeTrail_light prefabName = fx_smokeTrail_light
transformName = thrustTransform transformName = smokePoint
emission = 0.0 0.0 emission = 0.0 0.0
emission = 0.05 0.0 emission = 0.05 0.0
emission = 0.075 0.25 emission = 0.075 0.25
@ -790,7 +790,7 @@
} }
@bulkheadProfiles = srf, size1 @bulkheadProfiles = srf, size1
@node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1 %node_attach = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0 @node_stack_top = 0.0, 0.90182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0 @node_stack_bottom = 0.0, -0.90925375, 0.0, 0.0, -1.0, 0.0
@ -1038,7 +1038,7 @@
PREFAB_PARTICLE PREFAB_PARTICLE
{ {
prefabName = fx_smokeTrail_light prefabName = fx_smokeTrail_light
transformName = thrustTransform transformName = smokePoint
emission = 0.0 0.0 emission = 0.0 0.0
emission = 0.05 0.0 emission = 0.05 0.0
emission = 0.075 0.25 emission = 0.075 0.25
@ -1218,7 +1218,7 @@
{ {
name = ModuleColorChanger name = ModuleColorChanger
moduleID = heatColor moduleID = heatColor
animRate = 0.05 animRate = 0.0005
shaderProperty = _EmissiveColor shaderProperty = _EmissiveColor
excludedRenderers = EngineCoreT45 excludedRenderers = EngineCoreT45
toggleInEditor = false toggleInEditor = false

View File

@ -506,6 +506,66 @@
!sound_vent_medium = DELETE !sound_vent_medium = DELETE
!sound_rocket_mini = DELETE !sound_rocket_mini = DELETE
!sound_vent_soft = DELETE !sound_vent_soft = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-separatron-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-separator-1
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines] @MODULE[ModuleEngines]
{ {
@name = ModuleEnginesFX @name = ModuleEnginesFX