mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Functional tanks and SRBs
This commit is contained in:
parent
55206b7992
commit
38baee3ba3
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@ -13,10 +13,78 @@ PART
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model = ReStockPlus/Assets/Engine/restock-engine-mallet-1
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}
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node_stack_bottom = 0.0, -0.9975, 0.0, 0.0, -1.0, 0.0, 0
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node_stack_top = 0.0, 0.7575, 0.0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -1.4, 0.0, 0.0, -1.0, 0.0, 0
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node_stack_top = 0.0, 1.71, 0.0, 0.0, 1.0, 0.0, 0
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node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-mallet-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-srb-smoke-1
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transformName = fxTransformSmoke
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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TechRequired = start
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entryCost = 0
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cost = 200
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@ -51,7 +119,7 @@ PART
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useEngineResponseTime = True
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engineAccelerationSpeed = 10.0
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allowShutdown = False
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fxOffset = 0, 0, 0.12
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runningEffectName = fx-mallet-running
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// Possible EngineType values:
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// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
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@ -295,4 +363,81 @@ PART
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jettisonDirection = 0 0 1
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useMultipleDragCubes = false
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.05
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderers = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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}
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@ -12,9 +12,77 @@ PART
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{
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model = ReStockPlus/Assets/Engine/restock-engine-striker-1
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}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-striker-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-srb-smoke-1
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transformName = fxTransformSmoke
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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node_stack_bottom = 0.0, -0.9975, 0.0, 0.0, -1.0, 0.0, 0
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node_stack_top = 0.0, 0.7575, 0.0, 0.0, 1.0, 0.0, 0
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}
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}
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node_stack_bottom = 0.0, -3.08, 0.0, 0.0, -1.0, 0.0, 0
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node_stack_top = 0.0, 2.8035, 0.0, 0.0, 1.0, 0.0, 0
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node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
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TechRequired = start
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@ -52,7 +120,7 @@ PART
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engineAccelerationSpeed = 10.0
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allowShutdown = False
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fxOffset = 0, 0, 0.12
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runningEffectName = fx-striker-running
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// Possible EngineType values:
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// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
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EngineType = SolidBooster
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@ -295,4 +363,81 @@ PART
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jettisonDirection = 0 0 1
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useMultipleDragCubes = false
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.05
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderers = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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}
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@ -16,8 +16,8 @@ PART
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// Attachment
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attachRules = 1,1,1,1,0
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node_stack_top = 0.0, 0.48, 0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.48, 0, 0.0, -1.0, 0.0, 0
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node_stack_top = 0.0, 1.3941896, 0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -1.3941896, 0, 0.0, -1.0, 0.0, 0
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node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
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// Tech
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@ -16,8 +16,8 @@ PART
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// Attachment
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attachRules = 1,1,1,1,0
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node_stack_top = 0.0, 0.48, 0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.48, 0, 0.0, -1.0, 0.0, 0
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node_stack_top = 0.0, 0.6970948, 0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.6970948, 0, 0.0, -1.0, 0.0, 0
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node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
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// Tech
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@ -16,8 +16,8 @@ PART
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// Attachment
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attachRules = 1,1,1,1,0
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node_stack_top = 0.0, 0.48, 0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.48, 0, 0.0, -1.0, 0.0, 0
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node_stack_top = 0.0, 0.3485474, 0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.3485474, 0, 0.0, -1.0, 0.0, 0
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node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
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// Tech
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