Prototype configs and model

This commit is contained in:
Andrew Cassidy 2019-09-05 01:10:35 -07:00
parent f8e70a457f
commit 3973b34fe9
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1
3 changed files with 71 additions and 0 deletions

View File

@ -0,0 +1,57 @@
// Patches applying art changes to the Launch Escape System
// Contents:
// - Launch Escape System (LaunchEscapeSystem)
// Launch Escape System
@PART[LaunchEscapeSystem]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Engine/restock-engine-les-1
}
MODULE
{
name = ModulePartVariants
baseVariant = Shielded
VARIANT
{
name = Shielded
displayName = #LOC_Restock_variant-telescope_shielded
themeName = White
primaryColor = #ffffff
secondaryColor = #202020
GAMEOBJECTS
{
lower_long_COLLIDER = true
lower_short_COLLIDER = false
}
NODES
{
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-telescope_bare
themeName = White
primaryColor = #707070
secondaryColor = #202020
GAMEOBJECTS
{
lower_long_COLLIDER = false
lower_short_COLLIDER = true
}
NODES
{
node_stack_bottom = 0.0, -1.1476, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
}

View File

@ -0,0 +1,14 @@
// adds a built in decoupler to the launch escape system
@PART[LaunchEscapeSystem]
{
fx_gasBurst_white = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, decouple
sound_decoupler_fire = decouple
MODULE
{
name = ModuleDecouple
ejectionForce = 50
explosiveNodeID = bottom
}
}