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Prototype configs and model
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// Patches applying art changes to the Launch Escape System
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// Contents:
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// - Launch Escape System (LaunchEscapeSystem)
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// Launch Escape System
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@PART[LaunchEscapeSystem]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-les-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Shielded
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VARIANT
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{
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name = Shielded
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displayName = #LOC_Restock_variant-telescope_shielded
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #202020
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GAMEOBJECTS
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{
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lower_long_COLLIDER = true
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lower_short_COLLIDER = false
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}
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NODES
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{
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node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-telescope_bare
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themeName = White
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primaryColor = #707070
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secondaryColor = #202020
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GAMEOBJECTS
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{
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lower_long_COLLIDER = false
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lower_short_COLLIDER = true
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}
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NODES
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{
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node_stack_bottom = 0.0, -1.1476, 0.0, 0.0, -1.0, 0.0, 1
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}
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}
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}
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}
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// adds a built in decoupler to the launch escape system
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@PART[LaunchEscapeSystem]
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{
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fx_gasBurst_white = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, decouple
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sound_decoupler_fire = decouple
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MODULE
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{
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name = ModuleDecouple
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ejectionForce = 50
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explosiveNodeID = bottom
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}
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}
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